Ratropolis: New Class Mechanic * Shaman Souls (Play Through)
The new class in Ratropolis, the Shaman, is coming in hard. Here's a level one play-through of the shaman using her new mechanic: Souls. Soul Siphon is a new mechanic for the shaman class in Ratropolis that charges up as creatures die. The Shaman gets an added benefit of getting an extra soul for each creature, and has the ability to supercharger her souls cards based on the number of cards in her graveyard.
Passive ability: Medium: +1 soul on death (each creature that dies will grant one additional soul.
Active Ability: Ritual: Obtain 1(+1 per leader level) Soul per each cards in Card Tomb.
New Cards:
Forbidden Trade: Soul Siphon, Every Soul (0) obtains +10 gold
Release: Release the soul in 3 area and dealing 100% of soul(0) AoE DMG (Total:0)
Graveyard: Building: Soul Siphon (40) Active +2 Ratizens
If you've enjoyed the shaman abilities Ratropolis has put in, let me know below. The Shaman Soul Siphon is a new class mechanic that Ratropolis has put in that I really enjoy. Shaman souls creates a really unique shaman mechanic that forces me to think about when to reload my hand.
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