Ray Traced Ambient Occlusion
Channel:
Subscribers:
20,000
Published on ● Video Link: https://www.youtube.com/watch?v=yag6e2Npw4M
SSAO (Screen Space Ambient Occlusion) is a popular but limited process being used in contemporary games. Ray tracing provides better results. We explain why, and prove it with a set of side-by-side examples.
Other Videos By NVIDIA Game Developer
Tags:
Raytracing
RTX
Technology
NVIDIA
Developer