Ray Traced Ambient Occlusion

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Published on ● Video Link: https://www.youtube.com/watch?v=yag6e2Npw4M



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SSAO (Screen Space Ambient Occlusion) is a popular but limited process being used in contemporary games. Ray tracing provides better results. We explain why, and prove it with a set of side-by-side examples.







Tags:
Raytracing
RTX
Technology
NVIDIA
Developer