Battling Noise, Irradiance Volumes, and Future Thoughts
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Published on ● Video Link: https://www.youtube.com/watch?v=dAzIHNL8ins
Sebastien explains how to battle the noise that is an inevitable part of ray tracing. He also touches on irradiance volumes (looking at performance on Titan V), and offers his thoughts on the future of real-time ray tracing.
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Tags:
ray tracing
games
game developer
nvidia