
Ray Tracing on GTX 1660 Ti | Battlefield V - Shadow of the Tomb Raider - Metro Exodus
Let's see how far GTX 1660 Ti can go.
●Shadow of the Tomb Raider:
Ultra/DXR Medium: 0:00
Ultra/DXR High: 1:40
(Ultra DXR is unplayable, you get 15-25fps)
●Battlefield V:
High/DXR Medium: 2:30
High/DXR High: 4:35
Ultra/DXR Ultra: 6:40
More detailed video: https://bit.ly/30nQHO4
●Metro Exodus:
High/RT High: 8:05 (Unplayable even in the lowest settings, Global Illumination is very demanding)
Quake 2 RTX has Ray Tracing system too, but it doesn't run on GTX Cards.
SETUP:
● CPU: AMD Ryzen 5 2600 4.1GHz
● WATERCOOLER: GAMDIAS CHIONE E1A
● MOBO: ASUS TUF B450M-PRO GAMING
● RAM: Crucial Ballistix 16GB(2x8) 3000MHz DDR4
● GPU: MSI GeForce GTX 1660 Ti GAMING X 6GB GDDR6
● SSD: SanDisk Plus 2.5" 120GB
● HDD: Seagate 1TB Barracuda 7200RPM
● HDD2: Western Digital 500GB 5400RPM
● HDD3: Seagate Expansion 1TB/BraView 320GB
● PSU: Cooler Master MWE 650W 80Plus Bronze
● CASE: NZXT S340 Red/Black
● DISPLAY: An old Samsung 24" 60Hz 1080p
● DRIVER: 430.86
Thanks for watching
#RayTracing #GTX1660Ti #RTX
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