Raylib Oldschool ARPG Dev | #raylib #gamedev #coding #linux

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It is time I got animation-stacking working. Basically this is the idea: the world-state updates before animations, so we want to inform the engine "hey, player attacked an enemy and did damage, but in the same turn, the enemy attacked the player and also did damage". The player attack and enemy damage should animate at the same time. Immediately afterwards, the enemy attack and player damage should animate. Assuming the stacking works as intended, we should be able to automatically script out complex animations without having to handle them individually. I don't know how long this will take to implement. I also have to re-write how event processing works, as I am currently doing everything one-action at a time. First though, lets set up a way to tie a "default action" to our enemies. I am currently hard-coding in the default action, so this could also be better written. sigh I have a LOT to do!

Lots of gamedev coding in pure C and Lua using the raylib gamedev framework. Come by and say hi!

Follow along the game's code progress here: https://github.com/mikedesu/raylib-rpg-c

https://www.x.com/evildojo666
https://www.twitch.tv/evildojo666


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