RAYMAN 2 * ALL BOSSES [DREAMCAST]

RAYMAN 2 * ALL BOSSES [DREAMCAST]

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Published on ● Video Link: https://www.youtube.com/watch?v=Wsf-tSitmfc



Category:
Walkthrough
Duration: 26:17
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The game is played from a third-person perspective and the player has control over the camera, though in some situations this control is limited to only certain angles. At several points in the game the player loses control during cut scenes, which typically show dialogue between characters.

By collecting lums (small bodies, or shards of magical energy), the player unlocks more information about the game world and its back story, which can be read by standing still and pressing a specific button for some time. Some back story is also obtained through (optional) instructions from Murfy, a "flying encyclopaedia" who provides explanations on all kinds of gameplay elements.

In contrast to its predecessor, which was a 2D platformer, Rayman 2 is a 3D platformer. The player navigates through a mostly linear sequence of levels, fighting enemy Robo-Pirates, solving puzzles and collecting lums. Collecting enough lums gains the player access to new parts of the world. Part of the lums are hidden in small cages, in which other freedom fighters or Teensies are imprisoned, and can be obtained by breaking the cages.

Rayman starts the game with minimal abilities, and he can gain more abilities as the game progresses. The main weapon available in the game is Rayman's fist, with which energy orbs can be shot. Eventually, the orbs can be charged before shooting them, making them more powerful. Rayman can also enter a strafing stance which allows him to easily aim orbs whilst avoiding enemy attacks. Rayman later gains the ability to swing over large gaps using Purple Lums. Rayman is also able to use his helicopter hair to slow his descent while jumping, with some segments later in the game allowing him to fly with his hair. There are also various items Rayman can use throughout the game, such as explosive barrels he can throw, giant plums he can ride on to carry him across dangerous surfaces, and rockets he must ride on to access new areas.

In addition to the main, story-based level sequence, there are also several levels in which the player can gain bonuses in a time trial. Additionally, by collecting all lums and breaking all cages in a level, the player unlocks a bonus level in which one of Globox's children races against a robot pirate. When the player controlling the child wins the race, Rayman gains health or a powerup.

NO EMULATOR USED!!
Played on ORIGINAL CONSOLE & Upscaled with Framemeister/OSSC if old Gen Console.

00:00:00 BOSS 1 - AXEL
00:02:23 BOSS 2 - JANO
00:08:07 BOSS 3 - FOUTCH
00:12:20 BOSS 4 - CLARK
00:15:08 BOSS 5 - RAZORBEARD
00:24:07 ENDING


Platform(s)
Dreamcast
Game Boy Color
iOS
Microsoft Windows
Nintendo 64
Nintendo DS
Nintendo 3DS
PlayStation
PlayStation 2

Release
29 October 1999

Genre(s) Platform

Mode(s) Single-player

Gameplay







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