Rayman 2: The Great Escape - Tomb of Ancients - (PC/PS1/N64/DC)

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As the player enters the level for the first time, a short cutscene is played. The Spyglass Pirate tells Admiral Razorbeard that Rayman has retrieved the Third Mask. A furious Razorbeard warns him to make sure Rayman doesn't get the next one. Rayman emerges from a Magic Spiral Door onto some stairs. Once he climbs down he encounters a Robo-Pirate sign saying 'Clark was captured here before being brought to the Technical Check-up.' After hitting a switch that activates a door, Rayman is chased by a spider through a tomb until he reaches a few platforms sticking out of the water. Climbing on to these platforms, he reaches a passage with three possible routes. The left one leads to another platforming section where he has to avoid a Henchman 800, a spider and a disembodied arm similar to the one encountered in The Cave of Bad Dreams. There is a crashed warship in this section. The right one is a graveyard with more disembodied arms and henchmen. Both of these contain switches that must be activated in order to progress further. Once the switches have been activated, Rayman must return to the passage and go forward, jumping across platforms and avoiding piranhas. Once he reaches the uppermost platform he has to jump down a hole to get to the next stage.

The last platforming part features a secret passage: Rayman can jump to the left instead of down the hole and float using his helicopter. This way he finds a secret passage where he will find the 1000th Yellow Lum necessary to obtain 100% completion of the game -- if this Lum remains uncollected, the game will be 99.9% complete, and even after it is collected the game screen will only display a total of 999 Yellow Lums.

Rayman finds himself in front of a gate. After hitting the nearby cogs enough times to fully open it, Rayman jumps down onto a floating barrel. For the rest of the phase, he rides floating barrels and maneuvers up spiderwebs to reach the next barrel, avoiding electrical fences, zombie chickens and Henchmen 800s.

After executing another platform jump, Rayman once again rides a floating barrel. At the end of this phase, he must avoid a pirate throwing kegs at him from higher ground and then climb up into the pirate stronghold and defeat him. Once the pirate is defeated, a Purple Lum will appear. Rayman must use this Purple Lum to reach a net and climb up towards the next phase.

The final phase begins with Rayman running across a narrow stretch of ground with polluted water towards the left, before reaching a door with a small pirate sign saying 'Technical Check-up' adjacent to it. (It is at this point that the entrance to the Tomb of the Ancients secret is hidden.) After opening the Technical Check-Up door, a small cutscene plays where Rayman and Clark are initially overjoyed to find each other before it is revealed that Clark has had a controlling device implanted on his back and is being controlled by the Spyglass Pirate from another room.

A boss fight ensues in which Rayman must activate a laser by hitting three switches, then tricking Clark into tripping over it in order to attack the controlling device. Once the controlling device is destroyed, Clark is restored to his normal self. Rayman climbs onto Clark's back to destroy the final cage, freeing a Teensie who then opens a Magic Spiral Door.




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Tags:
PlayStation (console)
Tomb of Ancients
Rayman 2
Rayman 2: The Great Escape
The Great Escape
Video Game (Industry)
Rayman
Spyglass Pirate
Razorbeard
Magic Spiral Door
Clark



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