Rayman Origins (Part 8) - PC Gameplay - (2K 60fps)

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Published on ● Video Link: https://www.youtube.com/watch?v=Gx1tEZkQO2Q



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The Snoring Tree
At the beginning of the game, Rayman and his friends – Globox and the Teensies – are sleeping at the Snoring Tree. With them is the Bubble Dreamer, the jovial god who created their world, the Glade of Dreams. A nearby microphone, disguised as a flower, picks up the sound of the heroes' snoring, amplifying it and transmitting it to the subterranean Land of the Livid Dead. The undead beings who live there, infuriated by this incessant snoring, launch an invasion on the Glade of Dreams, ambushing and capturing Rayman and his friends. When they escape, they find that the Bubble Dreamer has gone quite mad. The Livid Dead have been joined in their invasion by hundreds of other enemies, who have captured and imprisoned the Electoons – small, pink energy creatures that hold the world together. Now the Glade of Dreams has begun to disintegrate. In order to heal the Bubble Dreamer's mind and restore harmony and balance to the Glade, the heroes must free the Electoons from cages hidden across the world – if they fail, their universe will vanish like a bad dream.

Energy creatures called Lums are scattered throughout every level in the game; at the end of each level, the heroes give the Lums they have collected to the Magician, a friendly character who counts them in a large test tube. In exchange for a certain number of Lums, the Magician gives the heroes Electoons. He also makes occasional appearances at the beginning of a level, to give the heroes advice and instructions. The hub from which the player can access levels and choose characters is the Snoring Tree. As the player frees more Electoons, more characters become available, but all are variations of Rayman, Globox and the Teensies.

Jibberish Jungle
The first stop for Rayman, Globox and the Teensies is the Jibberish Jungle, a lush forest filled with exotic foliage and enemies such as Lividstones and Darktoons. Eventually, they find Betilla the Fairy, the nymph who created Rayman long ago, and who has now been captured by the invaders. Once freed, she gives them the power to slap. When enough Electoons have been freed, Betilla informs the heroes that they have enough to reach the next world. The Electoons band together to form a bridge through the sky. On the other side, the heroes find friendly mosquitoes who fly them to the game's second environment. Along the way, the they must fight off an attack from the Guardian of the Music World, a gigantic bird which watches over the passage to the next land.




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