Rayman Raving Rabbids (Wii) - Let's Play 1001 Games - Episode 865

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💥 Fan of the channel? Help support the series ► https://www.patreon.com/GamingJay1001\n💥 Follow me on Twitter ► https://twitter.com/GamingJay1001\n💥 Check out the website ► http://letsplay1001.com/\n💥 Check out the book ► http://www.amazon.com/1001-Video-Games-Must-Before/dp/0789320908\n\nI'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Rayman Raving Rabbids
from https://en.wikipedia.org/wiki/Rayman_Raving_Rabbids

Rayman Raving Rabbids is a 2006 party video game developed and published by Ubisoft. The game is a spinoff in the Rayman series. The game consists of 75 minigames. The game was released for the PlayStation 2, Wii, Xbox 360, and Microsoft Windows systems, with a different version released for Game Boy Advance, Nintendo DS and mobile phones. Versions for GameCube, Xbox, PlayStation 3, and PlayStation Portable were planned, but were later cancelled.[3][4]

The game received generally positive reviews from critics, who praised the soundtrack, design of the Rabbids, sound, story, and "the heavy emphasis on fun" (IGN), but criticized the minigames either being broken or unenjoyable, and the game not being able to run in progressive scan. The game later spawned a subseries, with the first sequel, Rayman Raving Rabbids 2, being released in November 2007. As of April 2014, the series had sold over 14 million units worldwide.[5]

The game began development in the Ubisoft Montpellier studio. The studio head Michel Ancel sketched an initial concept for a rabbit character, and from there, the idea of a mass invasion of bunnies grew. The team then began work on a traditional platform game, then tentatively titled Rayman 4. However, upon receiving development kits from Nintendo, the team began focusing on implementing a wide range of gameplay types. Another project called Rayman 4 was in development for next-generation consoles, with Michel Ancel being involved, unlike Rayman 3 where he was just a creative advisor. The game would have released on PS3, Xbox 360, Wii, and PC, but was cancelled by E3 2006 in favour of the Raving Rabbids spinoff series. When it became clear that these were not going to fit into a traditional platform game, Rayman Raving Rabbids was altered to become a game consisting of separated trials. The changes meant that some of the trials and concepts revealed before the game's release did not appear in the final game, such as hawk and tarantula riding. While Ancel was seen as one of the main figures behind the project before E3, he left the project after the revamp, and is only credited with character design in the final game. The PC version is made in Ubisoft's studio in Sofia. Rayman Raving Rabbids is also available for the Xbox 360, PlayStation 2, Wii, Game Boy Advance, PC, and Nintendo DS.




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