Rayman ROTD: Collision detection with modifiable precision (CE#)

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Published on ● Video Link: https://www.youtube.com/watch?v=OMV7mjB6fXY



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First half is set to a low precision to show off the system, and the second half is high precision. No animations right now since the rig is being touched up. The mechanics are being made from the ground-up using CryEngine's new C# framework, which currently has zero documentation making learning the API a fun endeavor (no, actually)!







Tags:
CryEngine
C#
CE#
.NET
MonoDevelop
CryMono
Rayman
RaymanROTD
ROTD
Revenge of the Dark
tutorial
code
collision detection
fangame