RE4 [WR] Minimum kills run 4-1  (pro, new game, no damage, 28 kills)

RE4 [WR] Minimum kills run 4-1 (pro, new game, no damage, 28 kills)

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Published on ● Video Link: https://www.youtube.com/watch?v=l43LfVRkP8M



Resident Evil 4
Game:
Duration: 19:21
1,280 views
60


I took the coward's way out and saved twice. I'm so ashamed! We are still damageless, though. I was originally only going to save before the Garradors, but the end of the clock tower is awful. Most of the time the zealot at the top of the ladder will jump down too early and will get blown up by the second dynamite toss. Keep in mind that it takes 10 minutes to even get to that point, and you have to get past the Novistadors first. Actually, the Novistadors weren't that bad at all, but the 10 minute resets were starting to get to me.

I also (obviously) wouldn't have saved before the Garradors if I was to let the game count the kills, but alas, you can use the exit/reenter trick to fool the game into not counting them as kills. They would have been a lot easier if you kill the first with a rocket and then do the exit/reenter trick, but he will respawn! Same with killing them with a magnum. It would also have been a lot easier if there were some spot in the room I could aim the rocket launcher so that I only hit the armored Garrador, but after lots of testing it seems that no such spot exists!

Kill count:
1-1: 1
1-2: 0
1-3: 1
2-1: 1
2-2: 0
2-3: 2*
3-1: 1*
3-2: 0*
3-3: 0
3-4: 7
4-1: 7*

* indicates that some kill were not registered by the game because I used the exit/reenter trick




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