Real Crew Talk with Drax in Guardians of the Galaxy [PlayStation 5]

Real Crew Talk with Drax in Guardians of the Galaxy [PlayStation 5]

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Marvel's Guardians of the Galaxy
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Let's Play
Duration: 2:37
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Drax the Destroyer chats with Peter Quill in Guardians of the Galaxy on the PlayStation 5.

From the Wikipedia (https://en.wikipedia.org/wiki/Marvel's_Guardians_of_the_Galaxy):
Marvel's Guardians of the Galaxy is an upcoming action-adventure video game developed by Eidos-Montréal and published by Square Enix's European subsidiary. Based on Marvel Comics' Guardians of the Galaxy comic book series, the game is set to be released for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and GeForce Now on October 26, 2021. The game received generally positive reviews from critics.

In Marvel's Guardians of the Galaxy, the player assume control of Peter Quill / Star-Lord from a third-person perspective. The player can utilize Star-Lord's elemental guns to defeat enemies, and fly through the air using his jet boots.[1] Other members of the titular team, which include Gamora, Rocket Raccoon, Groot, and Drax the Destroyer, are not directly playable as they are controlled by artificial intelligence, but players can issue commands to them during combat. Each character has their own unique skills and abilities which can be chained together to inflict more damage.[2] As the player fight enemies, a meter will build up and allow players to unleash a special ability known as "Team Huddle", which prompts Star-Lord to create a motivational speech and play a song to inspire his teammates. A good speech will grant the other Guardians gameplay benefits, though Star-Lord's abilities will be boosted regardless of the quality of the speech.[3]

At various points of the game, the player can make key decisions, via dialogue trees, that will affect the relationships between the Guardians and the outcomes of certain missions. Throughout the game, Star-Lord's decisions will be referenced by his teammates.[4] Despite the branching dialogue paths, the core story remains the same and the game has one ending.[5]

The plot of Marvel's Guardians of the Galaxy takes place several years after a massive interstellar war that left its mark on the entire galaxy, which is still dealing with its devastating consequences.[6] Among those interested in exploiting the situation are the Guardians of the Galaxy, a pack of mercenaries led by Star-Lord and consisting of the assassin Gamora, weapons specialist and inventor Rocket Raccoon, Rocket's loyal partner Groot, and legendary warrior Drax the Destroyer, who all hope to make quick money during their adventurous wanderings around the galaxy.[7] However, while attempting to scam a wealthy collector, a seemingly harmless bet between two team members inadvertently triggers a small accident, which quickly sets in motion a series of catastrophic events that threaten the peace of the fragile universe unless the team takes responsibility for their actions and eradicates the threat.[8]

Marvel's Guardians of the Galaxy is developed by Eidos-Montréal, the developer behind the Deus Ex series. Star-Lord was chosen as the game's lead character because he is the "human heart" of the Guardians and the member that Eidos Montreal most identify with. The team decided against adding multiplayer modes, as they felt that the Guardians are a group of colorful personalities, and by positioning Star-Lord at the heart of most social interactions, the player can better experience the dynamics of the team by having these unpredictable characters react to the Star-Lord's choice.[9][10] While Star-Lord is the team's leader, other characters may disagree with his decision and make choices on their own, and the player also need to react to other players' decisions. The team believed that this can further highlight the rest of the Guardians' personality and character.[9] The system was inspired by real-world team work where people must work, negotiate and bargain with each other.[11] Deus Ex served as a major inspiration for the game's campaign, as player's decision will be impactful and lead to different outcomes.[9]

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