Real Time Ray-Tracing Put to Test on a Real Project With NVIDIA Quadro RTX | Webinar | Unreal Engine

Real Time Ray-Tracing Put to Test on a Real Project With NVIDIA Quadro RTX | Webinar | Unreal Engine

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In this webinar, Buildmedia showed an interactive application to visualize and sell apartments before they are built. The project uses real-time ray tracing technology for the most realistic representation possible.

Unreal Engine 4.22 is the first real-time renderer to include ray-tracing technology as part of its toolset. When used with the NVIDIA RTX™ technology, Unreal Engine can produce real-time ray-traced transparency, soft shadows, reflections, and other lighting phenomena that previously could be produced only with raster methods in real time. Since the release of UE 4.22 we’ve seen the first real-time ray-traced projects rolling off the pipeline, including this exciting work from Buildmedia.

Editor's note: With the release of Unreal Engine 4.24, all Unreal Studio features have been rolled into Unreal Engine.




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Tags:
Unreal Engine
Epic Games
UE4
Unreal
AEC
ray tracing
archviz
real time ray tracing