Red alert 2 On Little Peice of Island

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Published on ● Video Link: https://www.youtube.com/watch?v=gKnkeGnYinQ



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Allies vs Soviet on the map Little Peice of Island. It is a good map with 4 oils and a X shaped map. 2 of the 4 oils are closer than the other 2 oils but all 4 are close to the Main Land. This map reminds me a little Of Face Down from Yuri's Revenge AKA Skull Island. The difference is this map doesn't have a machine shop or oils on land and a less money on this map actually. This is a good map because it tests your base walking skills as does Face Down but with a little less intensity as Face Down. Navy is a good option on this map and allies can hide their airport and sometimes other buildings on the islands. Soviet can also put a building on the island but the islands give allies an advantage. Overall it is pretty much 50/50 allies vs soviet because allies can get rushed hard close range and maybe dreadnaught rush but allies have the ability to block off the rush if done properly because the map is not wide open and they can not come from many directions.

In this map you have to fight for the center gems. Getting at least 2 of the 4 oils is important also. Sometimes the soviet player doesn't want to get 2 of the oils and just rushes on this map with no navy.

Fighting for the center in a base walk map is interesting. First of all you can win without the gems and not even going there but is hard IF they get all the gems quickly and you get none of it to win. Soviet can try v3's and kirov on land if he makes a lab. Making a dreadnaught is probably a better option to kill prism towers linked up on this map because you will already have a navy port from making a transporter to get your oils usually.

V-3's seem like they work better in Yuri's revenge against basewalk. Tesla coils are good to hold the center or take over the center and 1 tesla trooper is good to power up the coil provided that you are not planing to deso the area close to the coil to kill the allies units. More videos of this type of map should be uploaded and this game is just 1 example but I hope my little description gives you a idea of this type of maps strategy.

A big navy usually is not a good idea but making a small navy if the other person does not have a navy or has very little on this map is a good idea.







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