Red Alert 2: [YR] - Testing Elevation
An elevated ground can add plenty advantages in combat in nearly all games. In this video we test what advantages can a unit get in RA2.
Hills, small or big, don't seem to provide any bonuses. The range is still the same and the unit on the lower field doesn't lose any range. Cliffs on the other hand, provide some obvious advantages.
A probably new thing to mention is that air units can't be targeted by anti-air units when being too high due to a structure or an "obstacle". However, an Anti-air structure can still target them.
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• Red Alert 2: [YR] Comparisons & Testing: https://www.youtube.com/watch?v=WJfHgfIp75A&list=PLreIvI8DnPI49Hs9hzIowXo2yQ4PDIsRx
• Red Alert 2: [YR] Tips & Stuff: https://www.youtube.com/watch?v=RXBymLpczCY&list=PLreIvI8DnPI44iTetyZHjWjdxiqPhm8fM
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• Forum for help and discussions: https://forums.cncnet.org/forum/56-red-alert-2/
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