Red Flag - Halo Infinite Walkthrough Gameplay Part 6

Red Flag - Halo Infinite Walkthrough Gameplay Part 6

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Halo Infinite
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Halo Infinite is a 2021 first-person shooter game developed by 343 Industries and published by Xbox Game Studios. It is the eighth main entry in the Halo series, and the third in the "reclaimer saga" following 2015's Halo 5: Guardians.

The campaign follows the human supersoldier Master Chief and his fight against the enemy Banished on the Forerunner ringworld Zeta Halo. Unlike previous installments in the series, the multiplayer portion of the game is free-to-play.

Infinite was planned to be released as a launch title with the Xbox Series X/S on November 10, 2020, but was delayed in August 2020. It was eventually released on December 8, 2021, for Microsoft Windows, Xbox One, and Xbox Series X/S. Halo Infinite's multiplayer component has been in open beta since November 15, 2021, which was to commemorate the franchise and Xbox's 20th anniversary. The game received generally favorable reviews.

Halo Infinite is a shooter with most gameplay taking place from a first-person perspective, that includes a number of weapons and vehicles commonly found in the Halo series (e.g. the Warthog). It features several types of abilities for player character the Master Chief, such as the Grapple Shot and Thruster, which enables him to pull himself towards foes or retrieve items.

The title's campaign mode features a semi-open world structure; players can freely explore parts of the setting, the ringworld Zeta Halo, which are segmented off from each other and initially impassable. There are also more linear environments within the ring's surface. Scattered throughout the environment are Forward Operating Bases, which can be cleared of enemies and captured. Captured bases serve as fast-travel points and earn the player Valor, which is used to call in new weapons and vehicles.

Multiplayer largely retains traditional Halo gameplay, with slayer, capture the flag, and other modes available in standard 4v4 and Big Team Battle variants; the latter is 12v12, a first for the series. New to multiplayer are ability pickups, which allow a player to activate a special power a limited number of times, such as dashing, active camouflage, and "repulsor" charges that can knock enemies and projectiles back.

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- Intro and Outro by Ross MacKay - FOLLOW AT BANDCAMP Ross MacKay







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