Redfall - One Year Later
Following the closure of Arkane Austin earlier this year, it’s time for one final look at Redfall. This is the story of Redfall - from development, to release, to one year later. (Redfall One Year Later Review).
Throughout this video we'll look at what went wrong with Redfall during development, to the games disasatrous launch and Xbox's damage control, before finishing with my review of Redfall one year later. Has Arkane Austin’s hard work over the past year saved Redfall from being one of the worst games of 2023? And is Redfall finally worth playing one year later?
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00:00 Intro
2:02 Development
14:25 Release
26:11 One Year Later
58:31 Final Thoughts
Some extra sources that I didn’t show in the video:
The pressure from Zenimax and the FO76 / Wolfenstein examples came from the Bloomberg article:
https://www.bloomberg.com/news/articles/2023-06-01/arcane-s-redfall-misfire-for-xbox-panned-after-7-5-billion-microsoft-deal
The Far Cry 2 inspiration for Redfall came from this interview with Harvey Smith:
https://www.thegamer.com/arkane-redfall-combination-far-cry-stalker-2/
The idea for the Design Mantra intro came from this blog post. Gamespot also started their Redfall review in a similar way:
https://gameworldobserver.com/2023/05/05/redfall-breaks-arkane-game-design-pillars-immersive-systems
The interview with Harvey Smith who said Redfall was a classic Arkane experience solo, and the multiplayer questions Arkane faced, like one person being locked out if their character was already selected and how multiplayer affected the physics:
https://www.ign.com/articles/redfall-interview-coop-loot-player-choice-vampires
A few reviews of Rune 2 from 2019:
https://www.indiegamewebsite.com/2019/11/20/rune-ii-review/
https://www.dreadxp.com/review/rune-ii-review-apocalyptically-broken/
https://www.gamereactor.eu/rune-2-review/
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