Redneck Rampage Rides Again Remake 3D Beta Polymer / Erampage / None Release ?
eRampage 2.0.0devel May 10 2010 is very old and not stable
In my opinion, this project is in beta just because it is not a full-fledged version 1.0 Release.
I tried several times to run the game me every few minutes crashes game. It's very not stable to play Erampage 32. Maps look unfinished and did a lot of bugs and glitch texture.
Hopefully the author of this project will continue to work on the next update. To prevent accidents during the game looked better in the future.
For more information, search here:
http://www.dosgamers.com/dos/dos-games/redneck-rampage
next:
http://www.jonhunt.com/redneck/
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"0.96"
- Fixed all levels from the Redneck Rampage Rides Again (E1L1-E1L7 and E2L3-E2L7 edited by Jon Hunt, E2L1 and E2L2 changed by Slawomir LAW Lawrynowicz).
- Fixed all levels from the second episode of Redneck Rampage (E2L2-E2L7 edited by Jon, a few tweaks by LAW).
- Added ENDGAME level to the Redneck's USER.CON and replaced it with the edited version by Frater Diatonica Dracona (UFO still kills, but there is an additional teleport).
- Fixed E2L3 (lumber table saw) and E2L4 (OpenGL skybox bug) from the Route 66 (changes by LAW).
- Fixed buggy skyboxes in the OpenGL mode (added two new sky textures and defined duplicates of the working ones).
- Fixed "WUSS" difficulty level in Rides Again (added a code within EVENT_GAME and 'eventloadactors' in Rides Again GAME.CON, so every enemy with the lotag #1 dies on map load)
- Fixed waders (they help walking on mud now).
- Fixed beer and powder keg icons.
- Fixed two lava textures from Rides Again: #7768 and #7820 (they hurt the player now).
- Fixed two mud textures: #3073 and #7889 (they slow down the player now).
- Fixed storm effect from sky texture #2577 (random flashes and thunder sounds).
- Fixed red cactus from Rides Again #2443 (gives health and poison effect).
- Fixed green cactus from Rides Again #2443 (it hurts the player when walking near it).
- Fixed fake Bubba (Bubba's clone, activates everything with lotag #669 when killed).
- Fixed unbreakable bottle #5942 from Route 66 (added bottle actor in the GAME.CON inside ROUTE66 directory instead of editing ERAMPAGE.CON, becuase one of the motorbiker's frames shares the same tile number with this bottle).
- Fixed toilet sprite #2121 (works exactly like in Redneck games, so you can piss even at full health and then you have to wait 220 seconds to use the toilet again).
- Fixed moto loop sounds for bikerb, bikerbv2 and cheerb (biker & cheerleader both on moto).
- Fixed the sizes of: mosquito and hulk.
- Fixed the sizes of: bikerb, bikerbv2, billyplay, bubbaelvis, cheerb, cheerbt, cootplay, hulkbt and minionbt (they were small as rats when spawned by a RESPAWN or by other actor).
- Fixed mama jack o'lope Rides Again final boss #8705 (has the proper size, hurts the player at close range, spawns rabbits, causes small earthquakes when jumping, triggers the door with lotag #667 if spritepal 30 and ends the game if spritepal 32).
- Fixed MAMACLOUD's size and added 'palfrom' (gas ball spawned by mama jack o'lope).
- Fixed minion inside UFO saucer #5260 (reedited MOSQUITO.CON to emulate UFO's behaviour; drawback - currently it doesn't follow LOCATORS sprite and it cannot be spawned by UFOBEAM sprite [coded UFOBEAM, but it just did nothing when put on moving sectors, like on the boat in Sunny Shores level, so it would be totally useless - now we have to put UFOMs manually in Build or use the RESPAWN sprite]).
- Fixed ALARMBELL #8660 from the Disgraceland Rides Again level (it makes a sound and activates everything with lotag #494 like RESPAWN or door; must have tags 0,0 [!]).
- Fixed lumber table saw #3410 from Lumberland Redneck Rampage level and Mystery Dino Cave Route 66 level (it kills the player now, but it hides itself when the player uses the switch with lotag #999).
- Coded NEWLIGHTNIN sprite #12 as the old one #35 was useless and resistant to any coding or replacing (it emulates the inside storm effect from Grimley's Mortuary Redneck Rampage level).
- Added 'useractor enemy' descriptor instead of 'actor' for: bikerb, bikerbv2, cheerb, cheerbt, hulkbt and minionbt (now their code execution starts when they see the player, so they don't wander mindlessly or get squished).
- Added 'useractor notenemy' descriptor for Wako windows in STUFF.CON (they don't cast the shadow now).
- Added 'defineprojectile' command for: CHEERBLADE (also redefined the projectile's strength in GAME.CON from 100 [!] to 25, just like in the original Rides Again) and CHEERBOMB.
- Improved beer and cowpie again (they add +5 health at once, but they still can be used when on full health and they don't affect the drunk/gut system).
- Improved motorcycle gun a bit (added fire sound and increased its power).
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