Reign of Kings Gameplay First Look Impressions | Rust Meets Medieval Warfare
Welcome to my Let's Play for Reign of Kings! Reign of Kings is primarily inspired by Rust and Chivalry Medieval Warfare and I would say it's the perfect mix of both of them. You have the fun and innovative combat system of Chivalry with the survival and risk of Rust. You start off on an island without much more than a piece of wood and the possibilities are endless. The ultimate goal for most will to be amass an army of other players create a kingdom and rule the lands as king. From personal experience this game feels EXTREMELY polished for an Early Access title, my biggest gripes are god awful animal and character animations and questionable fighting hitboxes. Aside from that the game feel great and seems to have a plethora of content even before release. If you're a fan of anything Medieval or survival I recommend you keep an eye on this game.
Reign of Kings Playlist: (Coming Soon)
Reign of Kings on Steam: http://store.steampowered.com/app/344760/
Reign of Kings Website: http://reignofkings.net/web_ROK/
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Intro Song - Gramatik - Hit That Jive
Outro Song - Tobu - Sweet Story
Background music provided by:
♫ Tobu ♫
https://soundcloud.com/7obu
More Information about Reign of Kings
Struggle to survive in a harsh medieval world. Hunt wildlife, mine resources, build structures, and craft weapons and armor in order to protect yourself. You may form a guild, bring war to all opposition, and try to seize the throne and become king!
In Reign of Kings we allow you to collect resources and craft a wide variety of items needed to build a vast and powerful kingdom. We were primarily inspired by Rust & Chivalry in the development of this game.
In addition to standard resources, you may compete over the Ancient Throne which resides in a throne room which overlooks the island. All players who are not part of the King's Guild are taxed on the resources they collect.
The development of a melee combat system adds a gritty and visceral feeling to Reign of Kings that will allow players to become deeply immersed in a realistic and intense medieval survival experience.
The world itself is designed to inspire competition and struggles for power. Resource locations strategically spread throughout the game will create inequity and envy. Players will have the ability to make war, or even capture and hold other players in order to get what they want. Each player will have the power to decide the fate of the kingdom, or choose to entirely forego the responsibility of ruling the kingdom and roam the land as a freeman.
CAPTURE
Players have the ability to capture, hold, and execute other players. The player can capture them with rope or iron shackles. Once shackled, a player is no longer able to access their inventory aside from their orifice slot. The captured player's inventory is accessible for the captor to search them.
Additionally, a rope will be attached to a prisoner which will allow them to be pulled in any direction their captor wishes. In order to avoid severe grieving situations, players can hide a sharp stone or lock pick in their orifice. This "hidden" item can help them escape capture or commit suicide.
BUILDING
Using the standard block, ramp and stairs, ROK building materials will consist of sticks, thatch, clay, wood, re-enforced wood, and stone. Thatch, sticks, wood and clay will be widely available and often the first choice in material for beginning level housing. While these materials will offer shelter from poorly equipped enemies, they are easily breached by other players. Stone will offer much greater resistance to basic attacks and will only be damageable with siege tactics. Players will be able to build their homes, towers and castles any way they like, but will need a great deal of space during elder content play in order to hold a large number of production, refining, and collection stations.
Building castles will be a natural occurrence for players who reach elder content gameplay. With the large number of production stations, refining stations, collection stations, chests, torture devices and respawn beds available for the player to build, comes the need to protect a large footprint of space.