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Unpacking is a puzzle video game developed by Witch Beam and published by Humble Bundle for Microsoft Windows, macOS, Linux, Nintendo Switch, Xbox One, Xbox series, PlayStation 4, and PlayStation 5. The game received positive reviews, two BAFTA Game Awards, was chosen as game of the year by Eurogamer.
The game is divided into stages named by the years in which they take place: 1997, 2004, 2007, 2010, 2012, 2013, 2015, and 2018. The gameplay in each stage comprises unpacking a female character's possessions from boxes into a new dwelling, representing significant life events. The player is tasked with fitting each unpacked item into the living space, learning the protagonist's life story through her items and the places she lives.
There are eight stages made up of a total of 35 rooms.
Unpacking was developed by Witch Beam, an independent game studio based in Brisbane, Australia. The studio was founded in 2013 and had previously released Assault Android Cactus, a twin-stick shooter, in 2015. The game was first conceptualized by Wren Brier when she moved in with her partner, Witch Beam co-director Tim Dawson, in early 2018. She found that unpacking unlabelled boxes, not knowing what is stored inside, was an experience that could be translated into a video game. The two participated in the Stugan games accelerator program in Sweden, and the game entered full production in early 2019.
Unpacking is mostly a wordless experience, with the narrative mainly told through objects the player unpacks from boxes. The team put a lot of thought into making Unpacking's accessible: The nearly wordless nature of the game ensures that anyone who may have language or comprehension barriers can still enjoy playing the game, and many additional accessibility features were implemented.
The sound design includes over 14,000 foley effects, with multiple pick-up and placement sound effects unique to each item.
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