Remaking Cavestory in C++ - Episode 3 - The game class and input
Learn how to make an action-adventure platformer in C++! We'll be using Cavestory as our example throughout this tutorial series.
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In this episode, we will be creating the game class and the game loop. We'll also add an input class that keeps track of keyboard state. Limiting the FPS is also included.
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Other Videos By Limeoats
2015-10-06 | Remaking Cavestory in C++ - Episode 13 - Looking up and down |
2015-10-05 | Remaking Cavestory in C++ - Episode 12 - Animated Tiles |
2015-10-01 | Remaking Cavestory in C++ - Episode 11 - Slopes |
2015-09-29 | Remaking Cavestory in C++ - Episode 10 - The level class - Part 4 |
2015-09-28 | Remaking Cavestory in C++ - Episode 9 - The level class - Part 3 |
2015-09-24 | Remaking Cavestory in C++ - Episode 8 - The level class - Part 2 |
2015-09-23 | Remaking Cavestory in C++ - Episode 7 - The level class - Part 1 |
2015-09-23 | Remaking Cavestory in C++ - Episode 6 - The player class |
2015-09-22 | Remaking Cavestory in C++ - Episode 5 - Animating our sprites |
2015-09-17 | Remaking Cavestory in C++ - Episode 4 - Drawing our character |
2015-09-15 | Remaking Cavestory in C++ - Episode 3 - The game class and input |
2015-09-14 | Remaking Cavestory in C++ - Episode 2 - Creating the game window |
2015-09-14 | Remaking Cavestory in C++ - Episode 1 - Introduction |
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