Remaking Cavestory in C++ - Episode 9 - The level class - Part 3
Learn how to make an action-adventure platformer in C++! We'll be using Cavestory as our example throughout this tutorial series.
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In this episode, we will be continuing the creation of our levels. We parse the .tmx file produced by Tiled and draw the tiles to the screen. By the end of the episode, you will be running around in the map!
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