Renault Espacio F1 Gran turismo 2 [PlayStation 1] [4k] #intromanarg #granturismo #playstation

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Original Gran turismo 2 game for PlayStation 1, using the most powerful software of the current year in its highest quality and the original 4:3 format. I hope you like it.
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Gran Turismo 2 is a 1999 racing simulation video game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation. It is the sequel to Gran Turismo, the second installment of the Gran Turismo series and the first installment in the series without involvement from Japan Studio. It was a critical and commercial success, shipping 1.71 million copies in Japan, 0.02 million in Southeast Asia, 3.96 million in North America, and 3.68 million in Europe for a total of 9.37 million copies as of April 30, 2008,[2][3] and eventually becoming a Sony Greatest Hits game. The game received an average of 93% on Metacritic.

Gameplay
Gran Turismo 2 is a racing simulation video game. The player must maneuver an automobile to compete against artificially intelligent drivers on various race tracks. The game uses two different modes: Arcade Mode and Simulation Mode (Gran Turismo Mode in PAL and Japanese versions). In the arcade mode, the player can freely choose vehicles they wish to use, and can enable damage, while the simulation mode requires the player to earn driver's licenses, pay for vehicles, and earn trophies in order to unlock new and returning courses. Gran Turismo 2 features nearly 650 automobiles and 27 racing tracks, including rally tracks.

Compared with Gran Turismo, the gameplay, physics and graphics are very similar: the only real noticeable difference in vehicle dynamics was the brakes, which became much less likely to lock up and cause the vehicle to oversteer. The major changes are the vastly expanded number of cars, tracks and races in simulation mode. Other differences include that the player can race events separately, if they do not want to enter the whole tournament. The player is no longer able to "qualify" for each race entered.

After the unexpected success of Gran Turismo, lead developer Kazunori Yamauchi planned to make Gran Turismo 2 "an even better product".[5] SCEA's marketing director (Ami Blaire) had high hopes, stating "the overwhelming and continuing popularity of Gran Turismo clearly positions Gran Turismo 2 to be one of the hottest titles available for the holidays and beyond".[6] Jack Tretton (sales vice president of SCEA) had similar enthusiasm, expecting Gran Turismo 2 to "fly off the shelves faster than the original, continuing the momentum of this incredible franchise".[7]

Upon the game's release, players shortly found various errors and glitches. SCEA did not ignore the outcry, and offered a replacement if any problems occurred.[8] For example, in version 1.0 of the NTSC-U version of the game, the maximum attainable completion percentage was 98.2%. Another glitch was that no matter what, even if a player saves the game, cars can disappear from their garage.[9] A third glitch was that certain cars would appear in the wrong races. This was most significant in the 30-lap Trial Mountain endurance race, where a 680 bhp Vector M12 LM edition may appear despite a 295-horsepower entry restriction, effectively making the race nearly impossible to win.[10] The reason for the maximum completion percentage falling short is due to two races meant strictly for the European version of the game, and two others being dummied out at some point. As a result, the game incorrectly expects 223 events for 100% completion, whereas only 219 are available.[11]

The game's soundtrack features the 1998 song "My Favourite Game" by The Cardigans.[12]




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At this time, IntroManArg4k has 23 views for Gran Turismo 2 spread across 7 videos. His channel published less than an hour of Gran Turismo 2 content, or 2.63% of the total watchable video on IntroManArg4k's YouTube channel.