
(Rendering attempt) Quake on Rendition Verite (Speedy3D API)
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Published on ● Video Link: https://www.youtube.com/watch?v=98SjXNfGLQA
quake has host_framerate cvar
with that i can slow down game BUT timings fails it sometimes go faster and slower , so i cant sync it with audio.
I leave it here to show how beautiful quake can be at verite chip.
r_antialias 7 (antialiasing everything)
d_mipscale 0 (use hih resolution textures always)
640x480 resolution , for higher resolutions in need v2200 i have v2100
Diamond Stealth S220
if someone know how i can properly slowdown game to render it correctly please comment
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