
Speedrun Quake 1 Rendered on Rendition Verite (Speedy3D API) Max Quality available for Diamond S220.
settings used
d_mipscale 0 (always load high possible texture resolution)
r_antialias 7 (maximum anti aliasing that available)
768x576 (resolution)
v_idlescale 1 (simulate breathing)
scr_conspeed 999999999 (remove annoying console quick)
host_framerate 0.01666666 (for slow downing , needed for rendering)
r_ambient 1 (a little bit brighter)
gamma 0.75 (a little bit brighter)
crosshair 1 (just forgot to turn it off)
viewsize 120 (whole 3d screen)
1. so i recorded this in obs at 60 fps.
2. removed duplicate frames
(
ffmpeg -i %1 -vsync 0 -frame_pts true -vf mpdecimate=hi=4096*768 decm-%1
)
3. forced video back to 60 fps
(
ffmpeg -y -i %1 -c copy -f h264 seeing_noaudio.h264
ffmpeg -y -r %2 -i seeing_noaudio.h264 -c copy fps-%1
)
4. added audio
(
ffmpeg -i video.mp4 -i audio.wav -map 0:v -map 1:a -c:v copy -shortest output.mp4
)
Anyway its gives good result, but not the best, as game play actual audio can't be synced to video.
vquake has another undocumented cvars which i don't know what they do
d_sync 1 (i guess it vertical sync ???)
d_amip 1 (???)
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