Resident Doom Take 2: Chainworm Map01 - Map05/using Factorum
I got off easy with the last one. How about a mod that makes your weapons jam more often if you use them too much...Why do I do these things to myself? And I found out what was making it lag in the last vid, too late in this video though but it was the flashlight.
Mods:
Chinaworm (Mapset)
Factorum ("Unlimited Durability is for chumps!" said no one or masochists)
Used DBthanatos's base blood instead
Codename Hunk Monsters
Top HP Bars
Damage Numbers (I'm addicted to using this)
Dark Doom
Steve's Flashlight Mods (I just found out that this was causing the massive lag)
Ultra Crispy Music Patch (Spooky Atmosphere)
Ultimate Slowmo (Didn't use it though)
Double Jump (Also addicted to this)
Damage FX
Tactical Health
Random Criticals (Would explain why enemies gib randomly from certain weapons)
I get Doom mods from here https://forum.zdoom.org/viewforum.php?f=41
I get M.U.G.E.N stuff from here http://mugenguild.com/forum/index.php?PHPSESSID=kb6epk6k1v88pgqhj8stsdb8s7& and sometimes here https://mugenarchive.com/forums/downloads.php (Most likely need an account)
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