Resident Doom: Chainworm Kommando Map01 - Map05 {Massive Lag Warning}
MASSIVE LAGFEST. They were times I had to just wait and be still to let it stop...well lagging. But I wanted to get some Halloween/spooky related video out before the end of the month. So I tried to create a Resident Evil environment in Doom the best I could with a few other things. And yes, Mr. X made me almost shit myself.
Mods used:
Chinaworm (Mapset)
Aranocide Weapons (They feel so resident evily enough to make it work)
Bolognese (For extra "Tomato Juice")
Codename Hunk Monsters
Top HP Bars
Damage Numbers (I'm addicted to using this)
Dark Doom
Steve's Flashlight Mods (Made it feel like a pipboy)
Ultra Crispy Music Patch (Spooky Atmosphere)
Ultimate Slowmo (Didn't use it though)
Double Jump (Also addicted to this)
Damage FX
Tactical Health
Random Criticals (Would explain why enemies gib randomly from certain weapons)
I get Doom mods from here https://forum.zdoom.org/viewforum.php?f=41
I get M.U.G.E.N stuff from here http://mugenguild.com/forum/index.php?PHPSESSID=kb6epk6k1v88pgqhj8stsdb8s7& and sometimes here https://mugenarchive.com/forums/downloads.php (Most likely need an account)
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