Resident Evil 0 - Dolphin Emulator Test HD
Testing out Resident Evil 0 on the dolphin emulator. The game itself in terms of fps runs perfectly, rarely dropping frames. The problem lies within the audio, it was much worse than what you see in the video but I turned on a setting and it made it a good bit better but not perfect. There is ways to fix it apparently, there is some RE0 audio hacks floating around that I might take a look at some time. The game looks stunning when played through the emulator. Much nicer than on my 26 inch tv with Wii component cables.
==Specifications==
Revision: Dolphin 3.0-735
Config:
-General-
Enable Dual Core (you can also try disabled)
Enable Idle Skipping
Framelimit: Auto
Use FPS for Limiting: Disabled
JIT recompiler
Disable Lock Threads to Cores
-Audio-
DSP Emulator Engine: DSP HLE emulation (My CPU cannot emulate the LLE effectively but HLE works absolutely fine with this game, no pops or cracks!)
Volume: 100%
DTK Music: Enabled (Required for Background Music playback)
Audio Throttle: Enabled (There are some problems with FMV video/audio sync but this seems to help a little, seems to be an emulator bug)
-Graphics Config-
Direct 3D9
1920x1080
Use Fullscreen
Aspect Ratio: Stretch
===These settings can be lowered to improve performance, internal resolution can be raised to improve the video but at heavy cpu cost===
Internal Resolution: 2x Native (1280x1056)
Anti-Aliasing: 4x SSAA
Ansiotropic Filtering: 16x
Scaled EFB Copy: Enabled
Per-Pixel Lighting: Enabled
Force Texture Filtering: Enabled
Skip EFB Access from CPU: Enabled
Ignore Format Changes: Enabled
EFB Copies: Texture (RAM Mode is too slow!)
Texture Cache Accuracy: Fast
External Frame Buffer: Virtual (Required otherwise prerendered backgrounds are corrupted, alternative Real mode is too slow!)
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