Resident Evil 3 (June 2022 Update) - GeForce GTX 1650 Super & FX 8320E
Resident Evil 3 (as well as 2 and 7) came out with an update in June that adds ray tracing (for Nvidia's RTX and AMD's RX 6000 cards), spiral audio, etc. Though with the setback that the game now only has DirectX 12 instead of the choice between 11 or 12. Gave the game a quick run to see how it performs in DirectX 12.
Settings
Display Mode: Full Screen
Resolution: 1920x1080
Ray Tracing: Off
Rendering Mode: Normal
Image Quality: 100%
FidelityCAS + Upscaling: On
FidelityFX Super Resolution 1.0: Off
Frame Rate: Variable
V-Sync: Off
Anti-aliasing: FXAA+TAA
Texture Quality: High (0.5 GB)
Texture Filter Quality: High (ANISO x4)
Mesh Quality: Medium
Shadow Quality: Medium
Shadow Cache: On
Screen Space Reflections: On
Subsurface Scattering: On
Volumetric Lighting Quality: Low
Particle Lighting Quality: High
Ambient Occlusion: SSAO (Set Areas Only)
Bloom: On
Lens Flare: On
Motion Blur: On
Depth of Field: On
Lens Distortion: On (+chromatic aberration)
Specs
Gigabyte GA-78LMT-USB3 R2
AMD FX 8320E @ 3.2GHz
G.SKILL Ripjaws X Series 8GB (2x4GB) DDR3 1600MHz (Totaling to 24GB)
G.SKILL Ripjaws X Series 16GB (2 x 8GB) DDR3 1600MHz (Totaling to 24GB)
Corsair CX500 PSU
Samsung 860 EVO 1TB SATA III Solid State Drive
Samsung 870 EVO 2TB SATA III Solid State Drive
Western Digital Caviar Black 1 TB HDD
PNY GeForce GTX 1650 SUPER XLR8 Gaming Overclocked Edition
Windows 10 Home 64-bit