Resident Evil 7 (June 2022 Update) - GeForce GTX 1650 Super & FX 8320E
Resident Evil 7 (as well as 2 and 3) came out with an update in June that adds ray tracing (for Nvidia's RTX and AMD's RX 6000 cards), spiral audio, etc. Though with the setback that the game now only has DirectX 12 instead of the choice between 11 or 12. Gave the game a quick run to see how it performs in DirectX 12.
For this one, I've used very high settings. So don't let the performance at the beginning take most of your focus. It dips down later on.
Settings
Resolution: 1920x1080
Display Mode: Full Screen
Ray Tracing: Off
Field of Vision: 80°
Frame Rate: Variable
V-Sync: Off
Rendering Method: Normal
Resolution Scaling: 100%
FidelityFX Super Resolution 1.0: Off
Texture Quality: Very High
Texture Filter Quality: Very High
Mesh Quality: Very High
Anti-aliasing: SMAA
Motion Blur: On
Effects Rendering: High
Depth of Field: On
Shadow Quality: Very High
Dynamic Shadows: On
Shadow Cache: On
Ambient Occlusion: FidelityFX CACAO
Bloom: On
Lens Flare: On
Volumetric Lighting Quality: High
Reflections: On
Subsurface Scattering: On
Chromatic Aberration: On
Specs
Gigabyte GA-78LMT-USB3 R2
AMD FX 8320E @ 3.2GHz
G.SKILL Ripjaws X Series 8GB (2x4GB) DDR3 1600MHz (Totaling to 24GB)
G.SKILL Ripjaws X Series 16GB (2 x 8GB) DDR3 1600MHz (Totaling to 24GB)
Corsair CX500 PSU
Samsung 860 EVO 1TB SATA III Solid State Drive
Samsung 870 EVO 2TB SATA III Solid State Drive
Western Digital Caviar Black 1 TB HDD
PNY GeForce GTX 1650 SUPER XLR8 Gaming Overclocked Edition
Windows 10 Home 64-bit
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