Resident Evil 4 Part 17. Military mishaps. (Professional Campaign)
Welcome to my Resident Evil 4 let's play. My name is digidv85 but please call me dig for short. This is not a blind let's play. It will feature the campaign on professional difficulty, Assignment Ada and Separate Ways but not The Mercenaries. Gameplay featured on Xbox One.
About Game: Resident Evil 4 is a survival horror third-person shooter game developed by Capcom Production Studio 4 and published by Capcom. It was originally released for the GameCube in 2005. Players control U.S. government special agent Leon S. Kennedy, who is sent on a mission to rescue the U.S. president's daughter Ashley Graham, who has been kidnapped by a cult. In a rural part of Europe, Leon fights hordes of villagers infected by a mind-controlling parasite, and reunites with the spy Ada Wong.
Development began for PlayStation 2 in 1999. Four proposed versions were discarded; the first attempt was directed by Hideki Kamiya after producer Shinji Mikami. In a departure from the fixed camera angles and slower survival horror gameplay of previous Resident Evil games, the team focused on developing more dynamic shooting action.
Resident Evil 4 was announced as a GameCube exclusive as part of the Capcom Five, but was ported to numerous formats; it became a cross-platform hit, selling more than 11 million copies across several platforms. It garnered universal acclaim for its story, gameplay, graphics, voice acting, and characters, and is often named one of the best video games ever made, winning multiple Game of the Year awards in 2005. It influenced the evolution of the survival horror and third-person genres, popularizing the "over-the-shoulder" third-person view. A sequel, Resident Evil 5, was released in 2009.
Gameplay: Departing significantly from the series' previous games, the player controls the protagonist, Leon S. Kennedy, from a third-person perspective. The gameplay focuses on action and shootouts with fewer survival horror elements. The camera is placed behind Leon and zooms in for an over-the-shoulder view when aiming a weapon, or a first-person view when aiming with a sniper rifle. There is no crosshair for firearms, instead, every firearm has a laser sight. Unlike previous games where players can only shoot straight, up or down, players have more options. For example, shots to the feet can cause enemies to stumble, and shots to the arms can make them drop their weapons. Players can shoot down projectiles like thrown axes or scythes.
Resident Evil 4 adds context-sensitive controls. Based on the situation, players can interact with the environment: kicking down a ladder, jumping out of a window, dodging an attack or executing a "finishing move" on weakened enemies. There are also quick time events, in which the player must press buttons indicated on-screen to execute actions such as dodging a falling boulder or wrestling an enemy to stay alive. These are often incorporated into the game's many boss fights, in which the player must avoid instant-kill attacks.
Legacy: Resident Evil 4 is regarded as one of the most influential games of the 2000s decade, particularly due to its influence in redefining the third-person shooter genre. The new gameplay alterations and immersive style appealed to many not previously familiar with the series. The over-the-shoulder viewpoint introduced in Resident Evil 4 has later become standard in third-person shooters and action games. It has also become a standard "precision aim" feature for action games in general, with examples including Dead Space, Grand Theft Auto, Ratchet & Clank Future, Fallout, Uncharted, Mass Effect and The Last of Us.
Resident Evil 4 redefined the survival horror genre by emphasizing reflexes and precision aiming, thus broadening the gameplay of the series with elements from the wider action game genre. However, this also led some reviewers to suggest that the Resident Evil series had abandoned the survival horror genre, by demolishing the genre conventions that it had established. Other major survival horror series followed suit, by developing their combat systems to feature more action, such as Silent Hill Homecoming and the 2008 version of Alone in the Dark.
Sales: The GameCube version sold over 320,000 copies in North America during the first twenty days. The European release sold its entire 200,000 copies during the first month. By December 2005, 3 million copies of the GameCube and PlayStation 2 versions had been shipped worldwide. According to January 17, 2007 sales figures provided by Capcom, the GameCube version of Resident Evil 4 had sold a total of 1.6 million copies worldwide, while the PS2 version had sold over 2 million copies. As of December 2021, Resident Evil 4 has sold at least 11.4 million copies across multiple platforms; including 2.5 million copies on PS4/XONE, 2.3 million on PS2, 2 million on Wii, 1.2 million on X360/PS3, and 1.8 million for Ultimate HD Edition on PC.
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