Resident Evil 6 Campaign Modding Progress - Chris 1-3
The files for this segment can be downloaded from my Discord server. Link at the bottom of the description.
THIS IS A WORK IN PROGRESS AND IS SUBJECT TO CHANGE.
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This section has seen a lot of changes to the spawns. First off you can see that I gave the J'avo at the top of the first stairway an LMG and gave the J'avo one level up a machete. The machete one is set up to rush the player and run interference for the LMG.
I've also changed the behavior and positioning of the J'avo after you climb the ladder before the segment where Chris and Piers are separated. The two J'avo that spot you during the camera pull will now ignore the player in favor of going to sentry positions. This is to prevent them from getting any cheap hits in during the camera focus. Three J'avo here have seen changes to their positioning and weapons. The J'avo that stands on top of the co-op interact platform now has a sniper and provides cover for another J'avo that wields an LMG. A machete J'avo has been thrown in as well to rush the player and keep them busy while the ranged enemies lay down their shots.
The section where Chris and Piers are separated has seen the most changes. I've changed the health of the SMG J'avo that jump through the windows to 1 and had half of them exclusively target Piers. This is mainly to balance out the AI partner's somewhat passive attitude when it comes to protecting the Chris player. It also puts more pressure on the human Piers player. The two J'avo that spawn when Chris is 3/4ths of the way across the pipe now spawn with rocket launchers and are set to target Piers.
The last run of the area replaces the SMG J'avo atop the buildings with sniper J'avo that will exclusively target Piers. This helps to keep the Piers player more invested and involved in helping out the Chris player. A rocket J'avo has also been spawned near the co-op door leading out of the area (since it makes sense for a rocket J'avo to have been there) The very last edit is a small one right after the co-op door. It replaces the two SMG J'avo that were on the balconies with sniper J'avo (with HP set to 2)
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After numerous technical difficulties resulting from my own lack of knowledge on how certain values in the game function or interact. I've decided to somewhat change the scope of my modding project. The main focus will be on simply making the enemies more durable where sensible. The secondary/optional focus will be to rearrange spawns when possible.
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If you're interested in learning more about Resident Evil 6's mechanics/controls, I've put together a guide here: https://steamcommunity.com/sharedfiles/filedetails/?id=454704048
I also stream Resident Evil 6 on Twitch.tv and other games on a regular basis. http://www.twitch.tv/vxarchonxv
Link to my Discord group. https://discord.gg/trMMMaN
Follow me on Twitter! https://twitter.com/vXArchonXv
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