Resident Evil - Code: Veronica (2000) Kill Count
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All kills and target terminations made in a casual run through the main campaign, this includes side quests that unlock progression and all player activated cutscenes where the main protagonist destroys a target or gets a kill. The kill counter will go up on each target that has been terminated, such as enemies (humanoid/droid/turrets/aliens etc) and for each target destroyed such as demolition bombs placed on tanks/buildings/gates etc as they always look fantastic. If a vehicle is destroyed, it will count as one kill unless you can see the enemies within the vehicle, then they will all be counted.
For your entertainment, not meant to be accurate or 100%; I hope you enjoy!
ABOUT THIS GAME
The game takes place on 27-28 December 1998, three months after the events of Resident Evil 2 and Resident Evil 3: Nemesis. It is the first Resident Evil game released for a sixth generation console and the first game to use full polygonal environments instead of the static, pre-rendered backgrounds that characterized the previous installments.
These videos take an immense amount of time to create, thank you for taking the time to watch, like, comment and subscribe, it means a lot to me and keeps me editing more and more!
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Original Gameplay (Fair Use) - Spazbo4 - https://www.youtube.com/c/Spazbo4
LongPlayArchive - https://www.youtube.com/channel/UCM8XzXipyTsylZ_WsGKmdKQ
Thumbnail Art: Adobe Photoshop & Game Wallpaper Art
Video created using Premiere Pro, After Effects & Filmora X
Intro/outro created using After Effects
Kill sound created using FL Studio
End Music: HL2 OST - Koan https://spoti.fi/2AWn3YZ
Tags; #killcount #carnagecount #bodycount no commentary, carnage count, satisfying kill montage.