
Resident Evil 0 (2002) Kill Count
Original game from Gamecube is 480p - I have scaled it to 1080p hense the soft look. Best viewed at 720p. I will be doing the HD Remaster with CRISP graphics in a future Kill Count, but I wanted to capture its originality as this looked amazing for 2002 over its predecessors.
All kills and target terminations made in a casual run through the main campaign, this includes side quests that unlock progression and all player activated cutscenes where the main protagonist destroys a target or gets a kill. The kill counter will go up on each target that has been terminated, such as enemies (humanoid/droid/turrets/aliens etc) and for each target destroyed such as demolition bombs placed on tanks/buildings/gates etc as they always look fantastic. If a vehicle is destroyed, it will count as one kill unless you can see the enemies within the vehicle, then they will all be counted.
For your entertainment, not meant to be accurate or 100%; I hope you enjoy!
ABOUT THIS GAME
Before the mansion, before the destruction of Raccoon City, there was Resident Evil 0. Now remastered with improved visuals and sounds, as well as the all-new Wesker Mode, there's never been a better time to experience the origins of the Resident Evil story.
These videos take an immense amount of time to create, thank you for taking the time to watch, like, comment and subscribe, it means a lot to me and keeps me editing more and more!
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Original Gameplay (Fair Use) - Spazbo4 - https://www.youtube.com/c/Spazbo4
LongPlayArchive - https://www.youtube.com/channel/UCM8XzXipyTsylZ_WsGKmdKQ
Thumbnail Art: Adobe Photoshop & Game Wallpaper Art
Video created using Premiere Pro, After Effects & Filmora X
Intro/outro created using After Effects
Kill sound created using FL Studio
End Music: HL2 OST - Koan https://spoti.fi/2AWn3YZ
Tags; #killcount #carnagecount #bodycount no commentary, carnage count, satisfying kill montage.