Resident Evil HD Remaster Walkthrough Part 8
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2 boss fights in one video.
List of items & Puzzles found in this video:
- giant snake boss in attic
- mask w/o nose in attic
- assault shotgun in attic
- serum in medical storage room
- masks puzzle in the graveyard
- crimson head prototype boss fight in graveyard
- book of curse in graveyard
- sword key in graveyard
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What is Resident Evil Remake HD Remaster?
This is a remastered HD version of the Resident Evil for the GameCube, sometimes known as REmake, was developed exclusively for the GC and released in 2002.
In 1998 a special forces team is sent to investigate some bizarre murders on the outskirts of Raccoon City. Upon arriving they are attacked by a pack of blood-thirsty dogs and are forced to take cover in a nearby mansion. But the scent of death hangs heavy in the air. Supplies are scarce as they struggle to stay alive.
Graphics
More detailed graphics that retain the horror.
The environments come alive with detail thanks to resolution upgrades and non-static 3D models.
Post-processing effects like Bloom filters, which were not easy to do at the time of the original release, have been added to make the HD graphics even more realistic.
High-Resolution Environments - We've increased the resolution of the background environments by recreating them with a mix of high-res static images, plus animated 3D models.
Widescreen Support
Widescreen (16:9) is supported, so players can experience a greater sense of immersion.
In widescreen mode, the screen will scroll. The parts of the screen that get cut off on the top and bottom will scroll into view automatically depending on the character's position.
You can switch the display mode during gameplay in real time.
Sound & New Controls
High-Quality Sound - The audio has been remastered to increase the sampling rate, and of course 5.1ch output is also now supported.
New Controls
You can play using the original control scheme or an alternate control scheme that lets you just push the analog stick to move in the direction you want to go.
You can switch the control scheme during gameplay in real time.
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