Resident Evil Resistance [ Time Stalling Build ]

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Published on ● Video Link: https://www.youtube.com/watch?v=IOIxbsuZSxs



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A few weeks ago, I released a build for Spencer, it's "The Power of Nature" focused on 4 categories such as zb horde, painful zb horde, strong infectious, and firearms.

But now I am trying to make a new build with only focus on one category it's "Wasting time for Survivors as fast as possible" I called this build "Time Stalling Build", That means, The time must be stopped aka the match has been ended with MasterMind Win the match. Since the patch released on June 26, 2020, maybe cooling fan or terminal spencer trick is no longer worked like before. How about lv3 doors spencer trick ?, it's gonna be seriously problem if there's Tyrone in one of survivors. So I tried to back to Spencer's base skills : Time Stalling and Mods to maximize his ability


Advantages :

1. This build doesn't need high consumption for BioEnergy
2. It's really hard for survivors to get more time, because this build not zb horde or full traps or full gun build but balanced build
3. No need to spend more time to set your strategies, because this is not a full zombie horde build or full traps build which is we need to buff zombies first as fast as possible or set traps properly.
4. Although this build is focused on one category, it's Wasting time for survivors, but this build has a balanced deck
5. Since D-Field cooldown influenced by how many skill cards you used. This build have balanced deck, that means, the deck have creature, trap, mod, firearms and effect categories. if you use more different skill cards, you can reduced D-Field cooldown, that means you can use it more frequently with this build depending how fast and how many you used different skill cards
6. Since the equipments more focus to restrain survivors, Immobilize Web it's very important card, they need more time to release from it even with macro keys, I already calculated, it's around maybe 5-6 sec, sometimes more than 6 sec.


Disadvantages:

1. Since this build use Spencer's passive skills it's "Recharge" maybe this build will weaken in area 3 for all maps. But don't worry maybe this build will destroy some survivors' mentality especially those that have high rank and maybe some survivors will rage quit because of that before they reach area 3 ( Depending from your skill and situations )


Strategies :

NOTE : This build required "Quick Swap Camera Technique" since this build using Spencer's passive skills "Recharge" so you need to collect BioEnergy as fast as possible by interacting with the environments, just do not let you run out of BioEnergy because you're too slow or forget to interact with environments such as turn off light switch or lock doors. [ The Most important is remember the position for each light switch and doors in every map and area ]

1. You need to focus attack survivors as fast as possible in first area, But first after match begin, just collect your BioEnergy until max after that deal with survivors. if your BioEnergy running low, just using "Quick Swap Camera trick" to interact environments and after do this, just back quickly to attack survivors again and again [ Repeat this step during the match ]

2. Remember since this build only focused one category, it's "Wasting Time for survivors as fast as possible" so you dont need to attack them until dying but just wasting their time, ( but in certain situations ) you need to attack one of survivors till dying. "With What" ? make sure you have at least 6 or 7 BioEnergy and use Immobilize Web to one of survivors and then swap to Machine Gun quickly and attack him/her until dying ( Remember to do this trick, your target must be alone ).

3. I recommended to deploy Infectious Zombie just right near the back of the locked door, dont deploy infectious zombie far from locked door, since released patch ( I forgot about date ) Infectious getting nerf, and infectious only work with Aura from infectious zombie, so if you deploy infectious zb just right near the back of the locked door, survivors are trying to break the locked door will be affected by poison aura from infectious zb from back of the locked door

4. you can use Infectious zb to bite one of surivors to cut more their time, but before controlling zb to bite, first you need to attack them with immobilize web so they can't do anything, just make sure there's no other survivors trying to cancel your grab animation.

5. For using D-Field, just make sure to hit them with immobilize web first or you can use it while one of survivors being grabbed by zombies


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Wanna play with me, feel free to join with me on steam :

https://steamcommunity.com/id/EXQRAY

Let's strike ahead.......



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