Resident Evil: Survivor (2000) Playthrough
Resident Evil: Survivor was a First-Person shooter developed and published by CAPCOM. While it was received quite poorly, and still so, the game branched out into various spin offs and sequels, including a rebranded Dino Crisis version on PlayStation 2.
You could even possibly argue, that this was one of the stepping stones CAPCOM took before releasing the fairly successful Chronicles series of Resident Evil games on the Nintendo Wii.
NOTE:
I had played through the game before on normal but the footage was lost. I started on easy on this recording just to see if there were any significant differences between them. The game stays pretty much the same, enemy spawns are lessened and you can take more damage, but enemies are less of a bullet sponge. The balancing feels all over the place in this game.
Also, you may notice points where I just rush past enemies without fighting, this game was designed where if enemies are not in your field of vision, they cannot hurt you. it is one of the weirdest design choices I have seen, but considering this was supposed to be a light gun game, I can possibly see the reasoning.
This playthrough was done without commentary in the effort of preserving the game's footage and only the game footage in some way.
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