Response To Kripp's "The Armor Problem" Part 2 - Tier 15 Maps

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Published on ● Video Link: https://www.youtube.com/watch?v=Q5poL1csxwI



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Map Boss - 07:45
My Thoughts - 11:50

Hey what's up guys here is the second part of my thoughts on Kripp's video "The Armor Problem." Kripp mentioned armor felt okay until Tier 15 maps and there were several comments on the previous video saying that I would be one shot and insta-killed as soon as I hit Tier 15 maps so I set out to test that theory as I assumed it would be false. I am happy to report back to you that my build very easily handles Tier 15 maps as a pure strength/hp/armor based character.

It took me a bit longer to get to Tier 15 maps as I've been busy the last week or two and I checked out Marvel Rivals the other day and spent some of my free time playing that. I do apologize the video cut out at the very end as I went to check on % hp on amulets OBS stopped recording unbeknownst to me, but the only other thoughts I had were that the max % life on gear only is attainable on amulets and currently the max roll available on the trade site is 9%. I think GGG needs to find a way to give life based characters higher life totals and also GGG needs to nerf Ghostwrithe as well, it is the biggest offender on what is making ES vs life totals so out of whack.

Thanks for tuning in guys and please hit that subscribe button if you enjoy the content, really appreciate it!




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