Retro Junkie: Fast Windows 98 Retro PC Test In Quakespasm

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Published on ● Video Link: https://www.youtube.com/watch?v=b6t_Q-1Nt7I



Quake
Game:
Quake (1996)
Duration: 1:15
103 views
3


v=-Info Below-=v

Operating System: Windows 98 Second Edition
Processor: Pentium 4 (670) OC'd @ 4.08GHz (19 * 215)
RAM: [Dual Channel] Corsair XMS DDR2 1GB @ 667MHz
GPU: Nvidia Quadro FX 3000 256MB (Driver 56.64)
Sound Card: Aureal Vortex 2
SATA Controller: Promise SATA150 TX2 (RAID 1)
Storage: 2x PNY 120GB SSD (64GB Partition)
Motherboard: ASRock 775Dual-880Pro Revision 1.04 BIOS 1.70
KernelEx: On (Default)
Prefered Desktop Resolution: [DVI-I Dual Link] 1024x768 (144hz) at 32-bit color depth

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Game: Quake
Client: Quakespasm 0.93.2 (32-bit)
Config Optimization: Performance
V-Sync: On
Refresh Rate: 60
Frame Rate: 64 (User capped under host_maxfps command)
Anisotropic Filtering: 8x
Anti-Aliasing: None
Sound Quality: 44.1hz
Demo: Demo1.dem (by John Romero in 1996)
Game Resolution: 800x600
Recorded Resolution: 3840x2880
Rendered Resolution: 1920x1440

User Notes:

This PC has being very stubborn with drivers, and what is allowed to be plugged in before a boot-up. Deal is to just unplug USBs and don't use IDE Hard Drives at the same time as SATA with the controller installed, even though it's possible to use both, but from the experience, it completely extends boot times by a lubricous amount, so, no extra storage. Another thing has been pretty fussy is refresh rates. Without Power Strip, I wouldn't be able to get a health 144hz on 1024x768, though, it makes my monitor fix itself a lot longer, but, I think it's a perfectly fine trade off. Other than that, in-game, I stripped out some settings (not from the engine, I don't even know where to start with that), polyblend was disabled, less flinch, quality of the sky, floor and textures were reduced, fast sky was enabled. All this brung Quake to a better framerate. All the optimization was for High Refresh Rates for ezQuake (QuakeWorld), but it also is decent enough for Quakespasm as well, all though, this version of Quakespasm doesn't have the fixed physics like the modern JoeQuake clients we have today with framerates above 72. In my experience host_maxfps 100 keeps physics intact, while still having a higher framerate. Still breaks them, but best if you want to ignore the 72fps rule with Power Bunnyhopping in a casual environment. The main purpose of the build was to experience nostalgia with a slight twist of modern.







Tags:
Quake
Retro PC
Test



Other Statistics

Quake Statistics For Sleeper, Son Of Spyro

At present, Sleeper, Son Of Spyro has 12,110 views spread across 126 videos for Quake, with approximately 7 hours of Quake video on his channel. This is 20.00% of the total watchable video on Sleeper, Son Of Spyro's YouTube channel.