Return of the Dark Sorcerer (Rerun) #7 - Mt. Zephyr

Return of the Dark Sorcerer (Rerun) #7 - Mt. Zephyr

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Published on ● Video Link: https://www.youtube.com/watch?v=_Uti03_hPqA



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Return of the Dark Sorcerer is a hack for Final Fantasy 6 by Gi Nattak. New characters, new portraits, rebalanced spells/moves, a new overworld map, new events, and multiple difficulty levels are just some of the features of this hack.

The latest version can always be found in one of the following two locations:

https://www.ff6hacking.com/patches/rotds/FFVI_ROTDS.zip

http://ngplus.net/index.php?/files/file/8-final-fantasy-vi-return-of-the-dark-sorcerer/

As usual, you'll need to find a proper ROM on your own to patch with.

Version being played: 2.0

Did some pretty significant off screen grinding. With Insane's punishing difficulty early on, I wanted to be extra sure I had the necessary resources to get to the end of the dungeon.

With that out of the way...Mt.Zephyr is located directly north of Seascape Town. Decided to start the video right at the entrance to save a bit of time.

Most of the enemies of Mt.Zephyr are relatively docile in terms of their attacks. Cockatrices are an exception only because they can petrify which is the main reason everyone has a Star Pendant equipped. Hogzillas are probably the most dangerous just because they can counter certain commands with an attack that inflicts berserk.

The dungeon overall's pretty linear with some detours here and there. The detours are well worth it though for some of the loot.

Some of the good things include the following...

Magic Tab - Something I haven't really touched on yet, but there's stat boosting items sprinkled throughout the game. Each tab boosts a stat by 1. This one boosts magic power.

4k gil - Pretty beastly considering Neko is going to show up near the boss of this area and have some nice gear worth picking up.

Power Glove - Atlas Armlet from vanilla basically, raising the physical damage the wearer does. Serin can make very good use of this alongside his Sonic Shot. Speaking of Serin....

Poison Nova - He gets a new Aether here! This does magical lightning & wind damage to all enemies.

X-Potion - Betcha you wouldn't have guessed this is hidden due south from the save point. May need to do an off screen search of dungeons at some point to make sure I didn't miss any other spots like this.

Neko will be right along your walking path after the save point. Besides some assorted items, the cat has a few new pieces of gear available. The Mystic Sword only is useful to Aurora right now simply because it uses mp to fuel guaranteed crit hits, but the Fighter Hat & Ninja Gear are both solid upgrades for Cloud.

Soon after the cat, you'll find some jerk blocking the entrance into the final cave passage. That jerk is none other than local Dragonball Z's bumbling idiot saiyan Raditz. Claiming that Ronan sent the trio, he decides to be lazy and send a couple of Saibamen out to fight first.

For being what amounts to sacrificial pawns in the DBZ universe, these Saibamen can pull off some rather annoying moves. Primal Rage (berserk), Vanish to make themselves invisible until struck by magical attacks, and even one move never used here called Rock Barrage (inflicts confusion and deals damage...oh, and it hits the entire party) are just a few examples.

Oh, and they aren't Saibamen without their trademark ability to self destruct. While they won't do this until they get to low hp, it's very possible to see someone take a dirt nap since they both have a touch more than 3k hp.

Best thing you can do here is damage both equally until they get to around 1000-1500 hp, then focus one down. That way, you don't have to risk eating two suicidal green monster bombs back to back.

As for steals, while both have Potions available, they have a rare steal of a Titan Fist.

Once both have been vaporized, Raditz finally decides to get his lazy ass into gear and attacks himself.

For all his implied cowardice, Raditz shows just how fierce saiyan pride is. He regularly attacks twice per turn and has some powerful attacks thrown into the mix. He's got magical moves (Gale Cut, Saintly Beam, and Shock Wave), gravity based moves (Energy Blade, Sonic Boom), and even a move he never used here, Fists of Thunder. That hits one target VERY hard, roughly 550+ damage or so.

Cloud should be on full blown offense here spamming Braver or Blade Beam. The others should attempt to steal Raditz's Titan Fist, then focus on healing, attacking only when there's an opening.

Once enough damage has been dealt, Ronan comes in to save the day. Even after the rest of the team gets blown away, he manages to stick around and promptly kick Raditz's ass via his Ki Blast move from his Combo command.

After Raditz escapes like a pansy, Ronan offers his services to the team as they continue towards the Crimson Blades' hideout. Luckily the mountain tour ends shortly after he joins, then it's just a short trip northeast, then east across a bridge to the resistance hideout.

More next time!







Tags:
Return of the Dark Sorcerer
Final Fantasy VI



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