Return to Castle Wolfenstein - Co-op Gameplay #1 (PC) (HUN) (HD)
Return to Castle Wolfenstein is a first-person shooter video game.
Developed by:
Single player game: Gray Matter Interactive.
Multiplayer game: Nerve Software.
Executive producer: id Software.
Published by: Activision.
Return to Castle Wolfenstein is a reboot of the early first-person shooter Wolfenstein 3D.
It includes a story-based single player campaign (which uses certain themes from the original game), as well as a team-based networked multiplayer mode.
Story:
In the campaign, Allied agents from the fictional "Office of Secret Actions" (OSA) are sent to investigate rumors surrounding one of Heinrich Himmler's personal projects, the SS Paranormal Division.
The agents are, however, captured before completing their mission and are imprisoned in Castle Wolfenstein.
Taking the role of Blazkowicz, the player must escape the castle and continue investigating the activities of the SS Paranormal Division, which include research on resurrecting corpses, biotechnology, and secret weapons.
During the game the player battles Waffen SS soldiers, elite Fallschirmjäger (paratroopers) known as Black Guards, undead creatures, and Übersoldaten (supersoldiers) formed from a blend of surgery and chemical engineering conducted by Wilhelm "Deathshead" Strasse.
The end boss is an undead Saxon warrior-prince named Heinrich I.
Multiplayer:
Wolfenstein MultiPlayer is an objective game mode, in which players are split into two teams - Axis and Allies.
Each team has a set of objectives to complete, the Allies usually being to destroy some sort of Axis advantage, and the Axis objectives being to defend their object(s).
These objectives are split into two categories, primary and secondary.
Primary objectives are ones which must be completed for victory, generally stealing secret documents or destroying a radar array; however secondary objectives are ones which are optional - they do not have to be completed, but if they are they may aid the appropriate team, such as blowing out a door to allow access into a tunnel which shortens travel time or allows less-noticeable infiltration of the enemy base.
Each team has access to a slightly different set of weapons, matching those used by each side in World War II.
Players can choose from four different classes: Soldier, Medic, Lieutenant and Engineer.
Each class specializes in a certain aspect of the game, and an effective team will balance players out using all four classes, such as a soldier for blasting through enemy defences, a medic for supporting the team and keeping them alive (Soldier making up for the lack of firepower with medics, medics making up for the lack of health), a Lieutenant to resupply teammates with ammo (especially soldiers) and engineers to complete the objective, having their way cleared by the soldier which is then supported by the Lieutenant.
Gameplay modes:
There are three different modes of play in Wolf MP, each allowing for a different experience - general multiplayer deathmatch, stopwatch, and checkpoint.
Stopwatch calls for the Allied side to complete a set of objectives within a predefined time limit.
The opposing team then become the Allies and have to complete the objectives in a shorter time than the now Axis. Checkpoint gamemode is a mode in which teams capture flags.
It may be more commonly known as Capture the Flag (CTF).
Whichever team is first to control all the flags at once, wins.
Official Website:
http://www.idsoftware.com/games/wolfenstein/rtcw
Steam:
http://store.steampowered.com/app/9010
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