Reverse: 1999 Lucidscape 4-2 (August 2025)
Team: Liang Yue (R10 + Genuinity / P0), Flutterpage (R10 / P0), Mercuria (R10 / P1), Fatutu (R10 / P0)
This Lucidscape stage stinks. I had to set aside 1 slot for a sustain that can also cleanse (not a whole lot of easy/AP efficient options, only Fatutu and Kiperina) just so my main DPS doesn't implode from having too many Poison stacks on the first wave.
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After playing much of Lucidscape, I think I'm starting to understand what I dislike this mode. Besides it so obviously favoring characters that can hit ALL enemies at frequent rates (Lucy, Anjo Nala, Flutterpage), the auto targeting in this mode feels incredibly jank.
When an enemy dies, instead of locking onto the next weakest enemy, Liang Yue and other single target attackers are forced to hit the main target. It's not an issue for the Lucidscape 1-3 but it makes a pretty big difference on Lucidscape 4 where main targets can have HP in the 100Ks. Seeing Liang Yue waste her followups on the main target when she could have killed a weaker enemy and done more HP damage that way is really frustrating.