Rice Video 6.1.0 c vs. Glide64 Final 2012

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Okay, the plugins are used in the following order:

First OpenGL, then back to DirectX using Rice Video 6.1.0c.
What's weird is that audio is adversely affected in DX, but not OGL, but the latter of which has corrupted graphics.

After that, I switch to the Glide API (emulated via OpenGL).







Tags:
Rice Video (Software)
Project64
Glide64
DirectX (Video Game Platform)
OpenGL (API)