Rigidbody Pick-Up for Unity3D - Ultimate Gravity Gun Script!

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Published on ● Video Link: https://www.youtube.com/watch?v=zg7O1IPHeQg



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https://assetstore.unity.com/packages/tools/user-tools/physics/rigidbody-pick-up-13714

Features
-Transparency for objects held
-Transparency is completely able to be modified
-Rotation System for objects held
-Improved the appeal of the Inspector
-No need to touch code! Just enable and disable from Inspector
-Added in a throwing system w/ customizable button
-Button customization
-Distance the object is held away from you
-Max distance the object will be away from you before it lets go
-Max distance for you to grab the object
-Easy customization to allow your own crosshair system
-Easy to set up objects with a simple tag
-Object maintains rotation, allowing for full physics while held

Crosshair System
It also has built-in crosshairs to show you what state the script is at, depending if nothing is in front of you, to an object is able to be picked up, and if an object is currently being held.

Documentation
Included is documentation to get your project ready for your game. Includes basic set-up, for which is extremely basic for how powerful it is. The script is also fully commented to get you to understand coding more clearly. Check out the PDF if you get confused on how to set it up.
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Tags:
Unity (Software)
Unity3D
Unity3D Scripts
C#
Rigidbody
Gravity Gun
C# (Programming Language)
Customizable