Rimworld Alpha 13 Modded Let's play - Ep.9 - Ocean Biome Ecosystem mod - Rimworld mods alpha 13

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Subscribers:
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Published on ● Video Link: https://www.youtube.com/watch?v=3JM3P8iq2W0



RimWorld
Game:
RimWorld (2018)
Platform:
PC (Generic)
Category:
Let's Play
Duration: 11:00
110 views
3


Rimworld Alpha 13 Modded Let's play episode 9. Today an alien ship lands and my colony meets a sticky end in my Rimworld alpha 13 ocean biome ecosytem mod playthrough.


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Rimworld mods used
Rimworld ocean biome ecosystem
https://ludeon.com/forums/index.php?t...

Rimworld crash landing
https://ludeon.com/forums/index.php?t...

Rimworld trade request caravans
https://ludeon.com/forums/index.php?t...


About Rimworld alpha 13

So what new features does rimworld alpha 13 contain

Permadeath
New permadeath mode. One save file, save on quit or autosave only, no take-backsies when something goes horribly, insanely, or laughably wrong. The way RimWorld was meant to be played.

Relationships
Colonist family and social relationship system / Social relationships with friends, rivals, family, chats, arguments, and fights Opinion system; pawns care about dozens of memories and situations to determine their opinions of each other Family members out to cousins and beyond Lovers, fiancees, marriages, ex-lovers, ex-spouses Lovin’ People may get in social fights with those they dislike (even neutrals and enemies do this) Animal bonding People who leave the map while traveling, fleeing, being kidnapped, etc. can come back later as raiders, visitors, joiners, etc. Marriage ceremonies and parties

Prison breaks Prison breaks. Prisoners pick the locks, get out, seek weapons and work as a group to escape.

Infestations Self-reproducing, spreading underground insect hives Insect hives are dangerous but produce succulent insect jelly

Animals and predators Many more animals, some of which will hunt people Some animals are now predators, including colony pets (e.g. cats catch squirrels) Animals can gnaw corpses apart directly now

Threat response mode Decide how colonists should auto-respond to threats: flee, attack, or ignore?

Economy ‘Components’ resource used for machinery and electronics Ground-traveling trade caravans from other factions Deeper research tree with more low-tech options and more things to research New fueled buildings: stove and generator Various new lower and higher-tech production buildings Two research tables: simple and hi-tech. Hi-tech is required for some projects.

Misc New exotic infections: Gut worms, mechanite infections which give abilities at a cost of pain or fatigue, trauma savantism New chronic diseases: Carcinoma, asthma, hearing loss New “firefoam popper” provides a way to combat fire besides punching it. Character records which keep stats on each character like number of kills, injuries, surgeries, etc. Extreme desert biome Colonists in relationships can share beds New double bed; royal bed is now gold-trimmed and fancy New flatscreen and megascreen TVs Colonists can now visit sick people in bed to cheer them up Sick people in bed can now watch TV Building damage overlays Days are now twice as long as before, with years being half as many days. (This means that years are exactly as long as before in actual play time, just divided into a smaller number of longer days.) The year is now split into seasons instead of months. Animal kibble Deep rooms stay cool in the heat Richer tale recording and better art descriptions Hundreds of balance improvements, optimizations, tweaks and fixes


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Check these links for more information
https://ludeon.com
www.rimworldgame.com

Rimword Modded lets play alpha 13
Rimworld mods alpha 13




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RimWorld Statistics For shirlierox

At this time, shirlierox has 458,470 views for RimWorld spread across 895 videos. His channel published over 18 days worth of content for the game, roughly 31.17% of RimWorld content that shirlierox has uploaded to YouTube.