Rimworld Co-operative Let's Play (Alpha 9) → Part 2: I think the Camels ate her Lunch...

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RimWorld
Game:
RimWorld (2018)
Category:
Let's Play
Duration: 28:03
1,239 views
29


Rimworld Co-operative Gameplay (Alpha 9) - Part 2: Add one more BIG glass of wine and everything starts to get a little blurry. Some of the basics might just get overlooked. You know, little things, like food. Uh oh!

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Some music in this episode was provided by:

Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
"Latin Industries"

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What is Rimworld?

A sci fi colony sim driven by an intelligent AI storyteller.

RimWorld follows three survivors from a crashed space liner as they build a colony on a frontier world at the rim of the galaxy.

Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, and the epic scale of Dune and Warhammer 40,000.

Manage colonists' moods, needs, thoughts, individual wounds, and illnesses. Engage in deeply-simulated small-team gunplay. Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or exotic, futuristic materials. Fight pirate raiders, hostile tribes, rampaging animals and ancient killing machines. Discover a new generated world each time you play. Build colonies in biomes ranging from desert to jungle to tundra, each with unique flora and fauna. Manage and develop colonists with unique backstories, traits, and skills. Learn to play this deep game smoothly and naturally with our intelligent, reactive AI tutor.

For Windows, Mac, Linux. The game is distributed by DRM-free download. RimWorld is being created by Tynan Sylvester and Ludeon Studios. 9498 people pledged $268,132 on the RimWorld Kickstarter.

The AI Storyteller

I've always thought the best part of games like Dwarf Fortress and The Sims was the stories that come out of them. That's why RimWorld is designed as a story generator. It's not about winning and losing - it's about the drama, tragedy, and comedy that goes on in your colony.

To keep things interesting, the game creates events like pirate raids, trader arrivals, and storms. But these events aren't random. RimWorld uses an AI Storyteller (modeled after the AI Director from Left 4 Dead) who analyzes your situation and decides which event she thinks will make the best story. There are several storytellers to choose from:
• Cassandra Classic aims to create a rising curve of tension over the course of the game. Early on, the most dangerous thing she'll do is send a psychotic squirrel after you. Later on, bands of scavengers will arrive. In the late game, look forward to combined-arms attacks from mercenaries mixed with lightning storms and crop blights. If you want a traditional tension and difficulty curve, go with Cassandra.
• Phoebe Friendly is for the player who just wants to build and watch a colony grow. She'll occasionally create minor disasters, but nothing that would threaten the existence of the colony. If you want a more relaxing game about growth and success, choose Phoebe.
• Randy Random follows no rules. He may give you some amazing stroke of luck, like a trader selling an advanced weapon for a low price or a group of helpful immigrants, followed by a near-unbeatable pirate attack combined with an electrical fire. If you think losing is fun, you might want to try Randy.

And we're considering other AI Storytellers, too. High population storytellers, starvation storytellers, seasonal storytellers, moody storytellers, and anything the community thinks up are all on the table.

For more information on Rimworld and it's current state of development:
http://rimworldgame.com/

Find me on my new Twitter channel here:
https://twitter.com/DeluksGaming

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www.youtube.com/deluksgaming




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