Rimworld Guide: Is Wake-up worth it? Rimworld Drug Guide

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Published on ● Video Link: https://www.youtube.com/watch?v=hMflJSxq0h8



RimWorld
Game:
RimWorld (2018)
Platform:
PC (Generic)
Category:
Let's Play
Duration: 4:21
19,591 views
256


Yes I made the video 4:20 on purpose... Totally. I'm clever like that.


Hi I'm Barky! And I'm back with another Rimworld guide. In the last Rimworld update, Alpha 15, drugs and an assignment drug system was implemented which you can read about in the description. In this video I speak about Wakeup which is a drug that boosts your colonists abilities and whether or not I think it's worth using continuously. I got this idea from a Reddit post I saw. Any other questions feel free to ask away.

Drugs system:

Added new drugs system. It’s not just beer any more!
Drugs typically create up to four effects. Not all drugs have all effects.

Primary – The valuable short-term effect, whether it improves mood or work focus or combat effectiveness or makes one immune to a disease.

Overdose – Excessive drug usage in a short time can build up blood toxicity, leading to unconsciousness and possible death.

Tolerance – Long-term usage of a drug can build up a tolerance which makes subsequent usage less and less effective in producing the high.

Addiction – Drug use can form an addiction. This generates a new need for the drug which the pawn will try to feed regularly. If the need isn’t fed, the pawn will develop withdrawal symptoms (low mood, reduced consciousness). Eventually withdrawal will pass and the addiction will go away.

Drugs can be assigned for regular taking through the drug policy system. Similar to Outfits, drug policies are an assigned schedule for taking drugs. You can set any number of drugs, each with a frequency. For example, you can assign a colonist to drink 2 beers every day, and take one Malari-Block every 5 days.

The drugs are:

Beer – Improved mood but worsened capacities. Addictive.
Malari-block – Prevents malaria infection for 5 days.
Yayo – Stimulant pleasure drug, addictive.
Flake – Cheap, short high, very addictive.
Wake-up – Improves work performance, addictive.
Smokeleaf – Improved mood but worsened capacities. More hunger, slower movement. Can form dependence.
Go-Juice – Synthetic futuristic combat drug. Boost speed and fighting capacity tremendously. Addictive.
Luciferium – Glitterworld mechanites that give huge bonuses to most capacities. However, without repeated doses the user goes insane and dies. It is impossible to clear the addiction, and the drug is 100% addictive on one dose.

Drugs are produced in various ways, typically at the new Drug Lab building, from various precursor chemicals and growable crops. They require research to create.

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Find me on social media:

Twitter: https://twitter.com/BarkyStreams
Facebook: https://www.facebook.com/BarkyStreams
Youtube: https://www.youtube.com/c/BaRKy
Twitch: http://www.twitch.tv/BarkyStreams
Snapchat: BarkyPlays

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BaRKy currently has 7,513,911 views spread across 394 videos for RimWorld. There's over 6 days worth of watchable video for RimWorld published on his channel, or 88.91% of the total watchable video on BaRKy's YouTube channel.