Rimworld Mars X #8 | They Want to Walk Outside Without Space Suits
#rimworld #gaming #marsx
New controls put in place today as some of the crew forget they need their space suits on before leaving the HAB module.
Outline of MarsX v3 Musky Edition:
The mod is designed to be a full conversion of rimworld into a mars colony building sim, sort of like the sims on mars but a lot more grim, this means whole systems have and will be removed or replaced. The combat is limited to brawls between your colonists, research and trading are removed and are being replaced over time. Map resources like trees and hunting are replaced with hunting for water. And a bunch of other ideas that i have on the chalkboard.
So if you can't play right now or just want to read up on exactly what to expect when you boot up the mod then here is a step by step description of everything i can think of.
Choose Scenario:
When you start a new game you start with the scenario menu, for now there's 3 options all of which are just martian colony on normal easy or rough, i will be adding other scenarios later like one based on the movie the martian. You can see all of the incidents that are disabled to fit the theme of the mod, i disable buildings using code so you can't see those, if you want to change how many ships you start with in your fleet and how fast the timers run then go into edit mode and there will be a Mars Mission part, turbo timers doubles the countdown speed and you can have up to 10 starting ships, or none if you like to grind it out.
Configure Mars:
The next screen is a modified version of the difficulty selection which includes the world configuration, i removed temp range and rainfall and force them to create a Mars like planet, but you can still change the seed and the coverage, The difficulties are the same as vanilla just re-worded.
Select Landing Site:
Once Mars is generated you can select a landing site like normal, you might notice a couple of satellites in orbit, phobos, and a couple of dust storms on the surface, these storms will appear randomly and if they happen to pass over your base they will trigger dust storm conditions. The terrain types are not really any different on mars so the only thing that matters when picking a landing site is that the temperatures aren't too cold, and that you will have plenty of material to mine, but not too rocky otherwise you will limit the total amount of sand you can extract ice crystals from for your water supply. I tend to pick small or large hills around the equator with slate or sandstone for looks. Soon I’m going to update the digging system so that if you start on a map with visible ice on the ground you get a lot more water as bags of slush, so if you can manage the colder temps you could risk starting on colder tiles with more rocks.
Create Characters:
You will notice right away that the skills are all changed, All you need to know for now is that botany is growing, engineering is construction, medical science is medicine, geology is mining, and food science is cooking, so i tend to pick a botanist an engineer and a geologist as my starting crew so i can build and grow. The reason they have all been changed to sciences is because the research system that is planned is going to require specific sciences, not just generic research skill, generic research has been left in just incase you have a mod that needs it, but all vanilla rimworld research is already completed. Some like physics and chemistry don't do anything yet.
You will also see that childhood has been changed to nationality, and adulthood is the pawns general background, some backstories such as russian billionaire aren’t just a joke, they will be required for quests in future patches.
Entry phase:
Now here we are on mars, it’s quite red, and rocky, and your rocket ship will descend to the surface. Select the ship and have a look at the inspect panel in the bottom left, the default name for ships is Ares, ILAV stands for Interplanetary Landing and Ascent Vehicle, this means that the ship can take off and land from Earth and Mars multiple times, you can see it has a full battery with 4000Wd of energy, O2 N2 and H2O tanks that are full, and Liquid fuel tanks which might have a little bit of gas left in them from the descent burn.
Fleet management:
Pause the game and open the Mars tab along the bottom of the screen and you can see an overview of your fleet, in the top left you have a list of all your ships with their current status, preparing means they are preparing to launch from Earth, if they survive the launch they take 6 months to reach Mars, then they go through a short entry phase where they will be visible on the world view coming into orbit and descending to the surface. If you want to force the ship to land in a certain area in your map then you can build a landing beacon.
#survival #gameplay #rimworld
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