Rimworld TiberiumRim mod - GDI Research - Let's Play Rimworld beta 18 TiberiumRim Gameplay ep 11
Rimworld TiberiumRim mod - GDI Research - Let's Play Rimworld beta 18 TiberiumRim Gameplay ep 11
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♥Watch the TiberiumRim series here : https://goo.gl/ih6xzd
Welcome to Rimworld Beta 18 TiberiumRim mod. So that last episode was a disaster let's reboot this and play it again
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TiberiumRim mod download:https://steamcommunity.com/sharedfiles/filedetails/?id=868415092
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TiberiumRim features
While this mod seems to be very tough, it is not as unforgiving as you might expect!
It surely adds more to a hardcore experience, and will make it a bit harder for you if you let it spread but it is not meant to make your game frustrating and less of a chill fun time.
Balance is always a big issue especially if it conflicts with lore. I hope to make as many people as possible enjoy this mod, even the not-so hardcore fans of Command & Conquer.
TiberiumRim features
Tiberium Crystals
Tiberium comes in many shapes and varieties and behaves differently corresponding to their type. Tiberium can be harvested and refined into various materials.
All Tiberium types either spawn from a Tiberium Producer or by Tiberium itself, they all corrupt terrain to their corresponding type, some of them corrupt mountain rock as well.
They can be “killed” with Sonic Inhibitors, only accessible by GDI tech(Factions Addon).
Green Tiberium is the most common, spreads the fastest and corrupts everything, can be refined into steel.
Blue Tiberium is as dangerous as green, it spreads a bit slower though and is also explosive, it can be refined into plasteel.
Red Tiberium is very rare, and grows extremely slow and can be refined to gold / uranium.
Tiberium Pods, the "original" more plant-like Tiberium form, spreads a bit slower than blue Tiberium and can only grow on dirt type terrain, it gives the same as Green Tiberium.
It only harms items but is still toxic to living beings.
Tiberium Moss Green/Blue, there is no red type, but both mosses are basically the same, toxic, corruptive and useless, they cannot be harvested and only grow on stone type terrain or mossy dirt.
They do not spread normal crystals on other terrain types like Sand/Water/Soil/etc.
Tiberium Shards Red/Green/Blue are the desert Tiberium types, they can only spawn by their bigger brothers when they are near Sand, and can only spread on Sand.
They grow slower, have a bit less health but still are as toxic and give raw Tiberium when harvested.
They do not spread anything else but themselves.
Tiberium Glaciers only grow on water and are created once certain types of Tiberium are next to water terrain. They are tough, not harvestable, and useless. They do not spread further Tiberium once they reach free terrain.
Tiberium Veins are only created by the Veinhole, they do blunt damage to any living beings.
They spread like Tiberium but do not create any toxicity.. They can be harvested and refined into Uranium.
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Music by TeknoAXE
http://teknoaxe.com/Link_Code_4.php?q=1285&Genre=Techno
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Watch more Shirlierox:
First Feudal: https://www.youtube.com/playlist?list=PLpgZPIJ2ZCLfSuRqM-B0T5Tq-sCPscbvC
Rimworld hardcore sk sunrise: https://www.youtube.com/playlist?list=PLpgZPIJ2ZCLeiI-porcYYW54Kx2K69nKL
Warbrokers.io: https://www.youtube.com/playlist?list=PLpgZPIJ2ZCLeXCD_ykCCDDifpv0yZPePv
Rimworld beta 18: https://www.youtube.com/playlist?list=PLpgZPIJ2ZCLcPg157k71NaH0KtRSgmWa2
Skirmish line: https://www.youtube.com/playlist?list=PLpgZPIJ2ZCLcBCqpfbClIUy2LI3c_jkP3
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About Rimworld beta18 TiberiumRim mod
Hello and welcome to Tiberium Rim – A Command & Conquer mod for RimWorld.
This mod's focus is to add the whole of the Tiberium universe into RimWorld.
This mod is going to be the Tiberium "core" part, Factions and Scrin will be a seperate mod for player customization.
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