Rise Of The Triad: Ludicrous Edition | Deep Dive Interview with Daniel Albano
In this episode of Deep Dive, Nightdive's Locke Vincent sits down with Daniel Albano, KEX developer at Nightdive, to delve deeper into the development of Rise of the Triad: Ludicrous Edition including bug fixes, getting the game ready for launch, and more!
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⏰ Timecodes ⏰
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0:00 - Intro
1:27 - Working on Rise of the Triad: Ludicrous Edition
2:29 - What was the biggest challenge with Rise of the Triad?
3:55 - Working with multiple code sources, including everything
7:11 - Making changes based on feedback and testing
8:40 - Something you're proud of with Rise of the Triad
10:07 - Sound design, new additions from Andrew Hulshult
10:34 - Collaboration with New Blood Interactive
12:15 - Rise of the Triad's signature silliness
13:12 - Favorite weapon in Rise of the Triad
13:44 - Ludicrous moments, Dog Mode & God Mode
14:10 - What would modern-day Rise of the Triad look like?
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