Rise Of The Triad: Ludicrous Edition | Deep Dive Interview with Daniel Albano

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In this episode of Deep Dive, Nightdive's Locke Vincent sits down with Daniel Albano, KEX developer at Nightdive, to delve deeper into the development of Rise of the Triad: Ludicrous Edition including bug fixes, getting the game ready for launch, and more!

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⏰ Timecodes ⏰
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0:00 - Intro
1:27 - Working on Rise of the Triad: Ludicrous Edition
2:29 - What was the biggest challenge with Rise of the Triad?
3:55 - Working with multiple code sources, including everything
7:11 - Making changes based on feedback and testing
8:40 - Something you're proud of with Rise of the Triad
10:07 - Sound design, new additions from Andrew Hulshult
10:34 - Collaboration with New Blood Interactive
12:15 - Rise of the Triad's signature silliness
13:12 - Favorite weapon in Rise of the Triad
13:44 - Ludicrous moments, Dog Mode & God Mode
14:10 - What would modern-day Rise of the Triad look like?
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